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prizrakraf

New to editing, need help with warfare

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Hello, I'm new to editing missions and I'm currently trying to make a warfare mission. I've got all the basics down. AI automatically assigns me cities to capture. I have some issues though. I've searched for answers but came up with nothing. My questions are:

- How can I change the faction setup? I've seen on the menus you have CHKDZ and CDF structures yet in game there's no option to set it up, you always get USMC/Russia. I'd like to have the cdf against the insurgents. I read somewhere that by syncing a cdf unit and an insurgent to the warfare module you get those factions but I still get US/RU
SOLVED
- Is there a way to add independent AIs? Supposedly by adding "Playable" riflemen and syncing them to the module you can have them go capture cities or defend the base. Yet, they only stand still only reacting to gunfire.
SOLVED

- Why doesn't respawning work? I rolled back to 1.62 but still when I get killed I get the "you died" menu with the teamswitch option greyed out so I have to restart, even though my description.ext file has

respawn = "BASE";

respawnDelay = 5;

That's all, thanks.

Edited by prizrakraf

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Solved both issues, have a new one that came up when I tried to test the mission out though.

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There are a couple reasons you might not have respawn.

If playing in single player mode, there is no respawn. When the player dies, the mission ends. Moving the mission to mulitplayer and launching it using a LAN server provides single player with respawn.

If playing in multiplayer and respawn fails, you could use the Corepatch addon by goliath86:

http://forums.bistudio.com/showthread.php?184371-WIP-CorePatch-config-patch-for-ArmA-2-OA

It's the simplest method since activating the addon brings back the respawn. Corepatch also resolves many other errors besides the respawn failure.

Or you could fix the respawn for your particular mission using Warfare's external scripting capability:

http://forums.bistudio.com/showthread.php?180972-How-to-Fix-Respawn-Failure-in-Warfare2-Editor-Missions

It's the more complex method since some scripting is involved.

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