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memphisbelle

Does somebody know where BIS has hidden his class Clutter?

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Hey there,

I know that some of you now might wonder why I ask this, espacially because there are so many clutter.hpp posted in here already...the answer is, that I simply like to have a basic example of all possible clutter and I also like to have the latest example of clutter.hpp like BIS is handling this.

The Clutter folder in plants_f provides a lot of them and as the surfaces.hpp is hidden and seperated in map_data.pbo, so I wonder where the Clutter config has been hidden. I searched the config first and thought that I´d found

the class clutter right in there as it was used to in ArmA2 config. Then I have unpacked lots of pbos, but I still cant find the clutter definitions. But for ArmA3 the config seems to be ripped apart and stored in different pbos (what is the advantage of this actually?).

So, does anybofy knows in which pbo I can find the class clutter?

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Thank you M1lkm8n

after a longer search I finally found what I was looking for...it was a bit hard to realize that the surface and clutterdefinitions are packed together in one pbo seperated from the config, where in ArmA2 the surfaces and clutters has been part of the same config...nice to know, no wonder that I havent found what I was looking for, thanks.

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