HJohnson 16 Posted January 28, 2015 Okay, I have created a mesh, made it's textures, etc. However, for whatever reason the normalmap created by xNormal is not only not working properly, but it is being randomly applied to the mesh. Here is the normal map applied in blender : http://i.imgur.com/NJDkRGq.png (210 kB) Here is what it looks like in in buldozer: http://i.imgur.com/ujIsqlj.png (185 kB) some random faces are flipped upside down, others are pure white, others have the specularity on the wrong side. I've tried "recalculating normals" and reversing in O2 and I've made sure that blender is exporting the normals properly. I've also exported the file as a 3ds/obj/fbx and they all have the same results. What is causing this? I've tried applying rvmats from other mods to the model and those normal maps work properly (abiet wrong UV) and my normal map looks the same as theirs. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted January 28, 2015 Are you saving the normal map texture with the suffix _NOHQ before converting it to .paa? Textures wont get converted to the correct .paa format unless you use the correct suffixes at the end of the filename. Other than that you might just need to invert the Green channel in the normal map. Share this post Link to post Share on other sites