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silentghoust

How does client mods effect server?

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So I understand some mods don't actually require all players to have it, simply to be on the server. Such as jumping mods, ect. However how do these mods effect player interaction with each other? For example the server has a body armor mod that reduces bullet stopping power. Lets say one player has it installed and active, and another player doesn't. If that player say shoots that modded player, does it effect the armor on him? How does it effect the opposite were the modded player shoots the non-modded player?

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Are the examples you gave actual mods at all? They sound like something achieved by mission scripting and hence easily executed on all clients without the need for external mods. If they are actual mods, then it is silly to have them on the server as optional instead of a requirement, and the results are probably very disorderly. It's also possible you have confused the issue with server-side mods that don't need to be loaded by any client.

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Indeed, there are 3 types of mods. The first is Client Side mods, such as sound mods, and GUI changes (e.g. ShackTAC hud, compass/map changes etc). The second is Server Side mods, which only have to be run by the server to take affect e.g. ASR-AI that alters AI for all users apart from AI under the player's command who's behavious (as far as I am aware) is then dictated by the player's settings. The third and final mod is the most common and that is the 'Everyone needs it' mod. These are usually mods that add dependencies to the mission.sqm and become a "proper" requirement for the mission to run. This is of course in addition to the content the mod itself adds (e.g. new weapons, uniforms, vehicles etc.).

The mod you describe would be considered a cheat to be honest, that is even assuming it worked. I think if the player is using a uniform or vest item that the server doesn't recognise (i.e. he grabbed it from the Arsenal as that iss the only way it would become available to him), I think the game would treat it as if he is wearing no armour and he'd be killed easier than if he were wearing a "normal" vest.

Edited by Jackal326

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Yea, i think I gave a poor example. What I met is, in the server we have LAxemann's "Climb" Mod. However players can't use it unless they have it installed on their computer as well. MY question goes for things like the AGM mod which specifically modify how weapons and other factors, and how it effects players who do not have the mod enabled themselves.

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Yea, i think I gave a poor example. What I met is, in the server we have LAxemann's "Climb" Mod. However players can't use it unless they have it installed on their computer as well. MY question goes for things like the AGM mod which specifically modify how weapons and other factors, and how it effects players who do not have the mod enabled themselves.

And my counter-question is again: why should the server even allow players without such mods to join? What happens if you do it, I don't know - there might be an error that boots the player without them, or it allows them to join with unexpected results. Mod assets for example are likely invisible for players without the required mod.

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Yea, i think I gave a poor example. What I met is, in the server we have LAxemann's "Climb" Mod. However players can't use it unless they have it installed on their computer as well. MY question goes for things like the AGM mod which specifically modify how weapons and other factors, and how it effects players who do not have the mod enabled themselves.

In your first example (the climbing mod), so long as its on the server and its use doesn't add a dependancy to the mission.sqm, then chances are it would either give an error, or those not running the addon would see people simply slide/teleport from the ground to the top of whatever they've climbed onto. In your second example, if you plan to use AGM place one of their modules down in the mission to force it as a requirement (I think there is one that also checks what version you are running and compares it against the server, if your version doesn't match the server you're kicked). You should NEVER have people who are not running mods that make wholesale changes when the server is running it.

Also, if you're asking these kinds of questions, can you please list what server it is you run, so I can avoid it like the plague?

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