theevancat 277 Posted January 25, 2015 So the title basically says it all. I want my faces to be selectable to players, be it in arsenal or through the editor init, but not to appear on random AI units when they spawn. Here's a sample part of my config, with one of my faces. class CfgPatches { class CSAT_Faces { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { A3_Characters_F }; }; }; class CfgFaces { class Default { class Custom; }; class Man_A3: Default { class Default { displayname="$STR_CFG_FACES_Default"; texture="\A3\Characters_F\Heads\Data\m_White_01_co.paa"; head="DefaultHead_A3"; identityTypes[]={}; material="A3\Characters_F\Heads\Data\m_White_01.rvmat"; textureHL="\A3\Characters_F\Heads\Data\hl_White_hairy_1_co.paa"; materialHL="\A3\Characters_F\Heads\Data\hl_White_hairy_muscular.rvmat"; textureHL2="\A3\Characters_F\Heads\Data\hl_White_hairy_1_co.paa"; materialHL2="\A3\Characters_F\Heads\Data\hl_White_hairy_muscular.rvmat"; disabled=0; }; class TEC_PersianHead_A3_01_01: Default { displayname="Bahadur (Facepaint 01)"; texture="\CSAT_Faces\Data\Persian01_Camo1_co.paa"; head="PersianHead_A3"; author="TheEvanCat"; identityTypes[]= { "Head_TK" }; material="\A3\Characters_F\Heads\Data\m_persian_01.rvmat"; scope=0; disabled=0; }; }; I tried doing something like knocking "disabled=0" to =1, but that didn't seem to help. What should I be doing that I've missed? Share this post Link to post Share on other sites
lexx 1332 Posted January 26, 2015 I am no expert here, but I am pretty sure it has something to do with the identityTypes[]. My guess is that it works like tags, which defines who can get what. But that's where my expertise ends. Share this post Link to post Share on other sites