roguetrooper 2 Posted January 25, 2015 Is there a way to simulate a defective rebreather without removing it from the player? So that the value of "getOxygenRemaining" drops over time as if the player wouldn't wear a rebreather? Share this post Link to post Share on other sites
Greenfist 1863 Posted January 25, 2015 (edited) Use setOxygenRemaining? edit. Nah, of course that doesn't work when you have the rebreather on. Edited January 25, 2015 by Greenfist Share this post Link to post Share on other sites