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Kydoimos

Stringtable + ParseText

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Hi all - having a spot of bother with the code below:

if (alive Transmission_FailSafe) then {_OpenCBN = openYouTubeVideo "watch?v=jTn7fkNXQ6M";} else {playSound "UAV_Out"; ["<t align = 'center'>STR_ON_Connections_05</t>",STR_ON_Connections_04,true, false, nil, false, false] spawn BIS_fnc_guiMessage;};

Just realised that this particular form of text (ParseText is it?) doesn't recognise my strings - any idea how I'd work them in? Thanks in advance! :D

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Maybe try to combine them like this:

[color="#FF8040"][color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"<t align = 'center'>"[/color] [color="#8B3E2F"][b]+[/b][/color] STR_ON_Connections_05 [color="#8B3E2F"][b]+[/b][/color] [color="#7A7A7A"]"</t>"[/color][color="#8B3E2F"][b],[/b][/color]STR_ON_Connections_04[color="#8B3E2F"][b],[/b][/color][color="#000000"]true[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]nil[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]spawn[/b][/color] BIS_fnc_guiMessage[color="#8B3E2F"][b];[/b][/color][/color]

Made with KK's SQF to BBCode Converter

I don't know if this stupid old method will work, but have you checked the note down below in the localize wiki page? Seems like you can just do that kind of thing unless you need the same text un-centered somewhere.

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[format ["<t align = 'center'>%1</t>",localize "STR_ON_Connections_05"],localize "STR_ON_Connections_04",true, false, nil, false, false] spawn BIS_fnc_guiMessage

or

[<t align = 'center'>" + localize "STR_ON_Connections_05" + "</t>",localize "STR_ON_Connections_04",true, false, nil, false, false] spawn BIS_fnc_guiMessage

Don't forget to use localize.

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@654Wak654 / Moricky - thanks so much for the super swift responses, chaps! :D That's great! As always, it's very much appreciated!

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