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Deathknight0897

Medical Gear Only

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Hey so I have run into a small issue I am trying to add cms medical gear to units on re spawn there normal load-outs are done by there unit I just want to add the medical supplies I need to add this to the average bod and another for the medics and one for flight.

any help is appreciated i have searched many gear scripts however most require me to manually do the whole load out which isnt what i need to do i tried to re-purpose a script however i had a CTD so im now here on the forums :D

Standard

(uniformContainer this) addItemCargoGlobal ["cse_bandage_basic", 5];
(uniformContainer this) addItemCargoGlobal ["cse_tourniquet", 3];
(uniformContainer this) addItemCargoGlobal ["cse_morphine",1];

Flight Standard

(uniformContainer this) addItemCargoGlobal ["cse_bandage_basic", 10];
(uniformContainer this) addItemCargoGlobal ["cse_tourniquet", 5];
(uniformContainer this) addItemCargoGlobal ["cse_morphine",1];

CTM

(unitBackpack this) addItemCargoGlobal ["cse_bandage_basic", 15];
(unitBackpack this) addItemCargoGlobal ["cse_bandageElastic", 15];
(unitBackpack this) addItemCargoGlobal ["cse_packing_bandage", 15];
(unitBackpack this) addItemCargoGlobal ["cse_tourniquet", 5];
(unitBackpack this) addItemCargoGlobal ["cse_blood_iv", 5];
(unitBackpack this) addItemCargoGlobal ["cse_morphine", 10];
(unitBackpack this) addItemCargoGlobal ["cse_epinephrine", 10];
(unitBackpack this) addItemCargoGlobal ["cse_personal_aid_kit", 5];
(unitBackpack this) addItemCargoGlobal ["cse_nasopharyngeal_tube", 5];

CMT

(unitBackpack this) addItemCargoGlobal ["cse_bandage_basic", 20];
(unitBackpack this) addItemCargoGlobal ["cse_bandageElastic", 20];
(unitBackpack this) addItemCargoGlobal ["cse_packing_bandage", 20];
(unitBackpack this) addItemCargoGlobal ["cse_tourniquet", 5];
(unitBackpack this) addItemCargoGlobal ["cse_blood_iv", 5];
(unitBackpack this) addItemCargoGlobal ["cse_morphine", 20];
(unitBackpack this) addItemCargoGlobal ["cse_epinephrine", 20];
(unitBackpack this) addItemCargoGlobal ["cse_personal_aid_kit", 5];
(unitBackpack this) addItemCargoGlobal ["cse_nasopharyngeal_tube", 5];

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Hey so I have run into a small issue I am trying to add cms medical gear to units on re spawn there normal load-outs are done by there unit I just want to add the medical supplies I need to add this to the average bod and another for the medics and one for flight.

any help is appreciated i have searched many gear scripts however most require me to manually do the whole load out which isnt what i need to do i tried to re-purpose a script however i had a CTD so im now here on the forums :D

Standard

(uniformContainer this) addItemCargoGlobal ["cse_bandage_basic", 5];
(uniformContainer this) addItemCargoGlobal ["cse_tourniquet", 3];
(uniformContainer this) addItemCargoGlobal ["cse_morphine",1];

Flight Standard

(uniformContainer this) addItemCargoGlobal ["cse_bandage_basic", 10];
(uniformContainer this) addItemCargoGlobal ["cse_tourniquet", 5];
(uniformContainer this) addItemCargoGlobal ["cse_morphine",1];

CTM

(unitBackpack this) addItemCargoGlobal ["cse_bandage_basic", 15];
(unitBackpack this) addItemCargoGlobal ["cse_bandageElastic", 15];
(unitBackpack this) addItemCargoGlobal ["cse_packing_bandage", 15];
(unitBackpack this) addItemCargoGlobal ["cse_tourniquet", 5];
(unitBackpack this) addItemCargoGlobal ["cse_blood_iv", 5];
(unitBackpack this) addItemCargoGlobal ["cse_morphine", 10];
(unitBackpack this) addItemCargoGlobal ["cse_epinephrine", 10];
(unitBackpack this) addItemCargoGlobal ["cse_personal_aid_kit", 5];
(unitBackpack this) addItemCargoGlobal ["cse_nasopharyngeal_tube", 5];

CMT

(unitBackpack this) addItemCargoGlobal ["cse_bandage_basic", 20];
(unitBackpack this) addItemCargoGlobal ["cse_bandageElastic", 20];
(unitBackpack this) addItemCargoGlobal ["cse_packing_bandage", 20];
(unitBackpack this) addItemCargoGlobal ["cse_tourniquet", 5];
(unitBackpack this) addItemCargoGlobal ["cse_blood_iv", 5];
(unitBackpack this) addItemCargoGlobal ["cse_morphine", 20];
(unitBackpack this) addItemCargoGlobal ["cse_epinephrine", 20];
(unitBackpack this) addItemCargoGlobal ["cse_personal_aid_kit", 5];
(unitBackpack this) addItemCargoGlobal ["cse_nasopharyngeal_tube", 5];

unit addEventHandler ["respawn",

{

(uniformContainer (_this select 0)) addItemCargoGlobal ["cse_bandage_basic", 5];

(uniformContainer (_this select 0)) addItemCargoGlobal ["cse_tourniquet", 3];

(uniformContainer (_this select 0)) addItemCargoGlobal ["cse_morphine",1];

}];

You could try something like this, however, I've not yet worked with evenHandlers myself. I'm not quite sure if they get deleted after a unit has respawned.

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I'm not quite sure if they get deleted after a unit has respawned.

It doesn't get deleted.

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