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the mapframe

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hello,

is there a size limit of the mapframe ? because my terrain builder crashes when i make a big terrain, for example 80km x 80km and i select the whole terrain with the mapframe.

or is there a workaround for it ?

when i click with the mapframe only at the left-bottom corner, then it works and if i set up everything in the mapframe and export everything, packing into pbo and start game, it works too but is it the right way to do it so ? does it have any bad side-effects during gameplay ?

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80km x 80km seems like a really big one so it might be just your map size.

E: My bad, didn't notice you said it works. If it works you should be fine.

Edited by Kerkkoh

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yeah but i want to know how the mappers like bushlurker did it with his 51km x 51km terrain or the guy who made dbo_afghanistan which is 80km x 80km or how BI did it with theyr take on helicopters terrain which are 60km x 60km (seattle) and 120km x 120km (south east asia terrain)

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hello,

is there a size limit of the mapframe ? because my terrain builder crashes when i make a big terrain, for example 80km x 80km and i select the whole terrain with the mapframe.

or is there a workaround for it ?

when i click with the mapframe only at the left-bottom corner, then it works and if i set up everything in the mapframe and export everything, packing into pbo and start game, it works too but is it the right way to do it so ? does it have any bad side-effects during gameplay ?

So it works then? I don't think there is anything wrong doing it that way.

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So it works then? I don't think there is anything wrong doing it that way.

yeah it works but i want to know if BI and bushlurker did the same way with theyr big terrains and if my way has any bad affects for gameplay or during terrain building

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I wouldn't chase that info as I doubt you'll get an answer from any BI dev. I'm just gonna take a stab in the dark and guess that there's an error in the code that handles the area you draw to extract coordinates from it.

Entering the coordinates manually through the properties windows shouldn't have any side-effects as both methods end up writing their value to the same variable in TB's memory from a programming perspective. It's just that in your case, one method works and the other one crashes :P

Not to discourage you or anything but it's just one of those things you'll probably never got an answer to unless you get access to the sourcecode or use a debugging program.

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yeah it works but i want to know if BI and bushlurker did the same way with theyr big terrains and if my way has any bad affects for gameplay or during terrain building

I'm fairly certain I used that method when writing my first tutorial and I didn't notice any ill effects. I had the same problem with drawing large boxes which is why I normally just typed the size in.

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I'm fairly certain I used that method when writing my first tutorial and I didn't notice any ill effects. I had the same problem with drawing large boxes which is why I normally just typed the size in.

ok thanks!

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