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hansen111

Destroy waypoint not linked to a target

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Hi all

My RPT log is getting spamed with these (Single Player):

Destroy waypoint not linked to a target: Near target acquisition is slow and may even select friendly unit.

Searched but did not find a clear answer, anyone know what is causing this?

Thanks,

Edited by Hansen111
Added single player info

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I think it may mean that with the destroy waypoint left on its own without a specific target that behavior of selecting its own target may cause issues. So maybe try adding a specific target for it to look for?

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It looks like setting the waypoint completion radius too small was the problem, REMOVING the following line in script seemed to have resolved this issue:

_wp setWaypointCompletionRadius 0.5;

Will report back here if issues continue for future readers having this problem.

EDIT: I later found out this had nothing to do with the problem...read on...

Edited by Hansen111

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The destroy type waypoint is meant to be attached to a target object, the results of placing it spatially (not attached to any object) are unpredictable.

See the BI wiki - https://community.bistudio.com/wiki/Mission_Editor:_Waypoints#Destroy

(this was written based on testing in Arma 1, behaviour may be different in Arma 3 but the RPT message suggests not)

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Correct, I have now found the REAL cause of the problem, in my case its actually a BI error in High Command Module. Your RPT error log will be spammed with the above error when setting a Destroy waypoint on enemy hc icon for one of yor hc groups when in High Command Mode (L CTRL + SPACE). That is giving a destroy waypoint for one of your hc groups, the spamming of the RPT log with these errors was so intense that my gaming rig dropped a lot of fps. At least I know what is causing it now.

Edited by Hansen111

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--delete---

Edited by JCae2798

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