SilentSpike 84 Posted January 12, 2015 (edited) [color=#FF8040][color=#191970][b]private[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"_vehicle"[/color][color=#8B3E2F][b],[/b][/color][color=#7A7A7A]"_oldVehicle"[/color][color=#8B3E2F][b],[/b][/color][color=#7A7A7A]"_freeSpots"[/color][color=#8B3E2F][b],[/b][/color][color=#7A7A7A]"_returnValue"[/color][color=#8B3E2F][b],[/b][/color][color=#7A7A7A]"_extension"[/color][color=#8B3E2F][b],[/b][/color][color=#7A7A7A]"_dimensions"[/color][color=#8B3E2F][b],[/b][/color][color=#7A7A7A]"_offset"[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_vehicle[/color] [color=#8B3E2F][b]=[/b][/color] [color=#000000]_this[/color] [color=#191970][b]select[/b][/color] [color=#FF0000]0[/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_oldVehicle[/color] [color=#8B3E2F][b]=[/b][/color] [color=#000000]_this[/color] [color=#191970][b]select[/b][/color] [color=#FF0000]1[/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_freeSpots[/color] [color=#8B3E2F][b]=[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#1874CD]_vehicle[/color] [color=#191970][b]emptyPositions[/b][/color] [color=#7A7A7A]"Driver"[/color][color=#8B3E2F][b])[/b][/color] [color=#8B3E2F][b]+[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#1874CD]_vehicle[/color] [color=#191970][b]emptyPositions[/b][/color] [color=#7A7A7A]"Cargo"[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]if[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#1874CD]_freeSpots[/color] [color=#8B3E2F][b]![/b][/color][color=#8B3E2F][b]=[/b][/color] [color=#FF0000]0[/color][color=#8B3E2F][b])[/b][/color] [color=#191970][b]then[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_returnValue[/color] [color=#8B3E2F][b]=[/b][/color] [color=#1874CD]_vehicle[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color] [color=#191970][b]else[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_extension[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]attachedObjects[/b][/color] [color=#1874CD]_vehicle[/color][color=#8B3E2F][b];[/b][/color] [color=#191970][b]if[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#8B3E2F][b]([/b][/color][color=#1874CD]_extension[/color] [color=#191970][b]isEqualTo[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b])[/b][/color] [color=#191970][b]or[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#1874CD]_extension[/color] [color=#191970][b]isEqualTo[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#1874CD]_oldVehicle[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b])[/b][/color] [color=#191970][b]then[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_extension[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]createVehicle[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"Land_Pod_Heli_Transport_04_bench_F"[/color][color=#8B3E2F][b],[/b][/color][color=#8B3E2F][b][[/b][/color][color=#FF0000]0[/color][color=#8B3E2F][b],[/b][/color][color=#FF0000]0[/color][color=#8B3E2F][b],[/b][/color][color=#FF0000]50[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b],[/b][/color][color=#8B3E2F][b][[/b][/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b],[/b][/color][color=#FF0000]0[/color][color=#8B3E2F][b],[/b][/color][color=#7A7A7A]"NONE"[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_extension[/color] [color=#191970][b]allowDamage[/b][/color] [color=#000000]false[/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_extension[/color] [color=#191970][b]setVehicleLock[/b][/color] [color=#7A7A7A]"LOCKED"[/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_dimensions[/color] [color=#8B3E2F][b]=[/b][/color] [color=#191970][b]boundingBoxReal[/b][/color] [color=#1874CD]_vehicle[/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_offset[/color] [color=#8B3E2F][b]=[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#FF0000]0[/color][color=#8B3E2F][b],[/b][/color][color=#FF0000]0[/color][color=#8B3E2F][b],[/b][/color][color=#8B3E2F][b]([/b][/color][color=#8B3E2F][b]([/b][/color][color=#1874CD]_dimensions[/color] [color=#191970][b]select[/b][/color] [color=#FF0000]1[/color][color=#8B3E2F][b])[/b][/color] [color=#191970][b]select[/b][/color] [color=#FF0000]2[/color][color=#8B3E2F][b])[/b][/color] [color=#8B3E2F][b]+[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#8B3E2F][b]([/b][/color][color=#191970][b]boundingCenter[/b][/color] [color=#1874CD]_extension[/color][color=#8B3E2F][b])[/b][/color] [color=#191970][b]select[/b][/color] [color=#FF0000]2[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_extension[/color] [color=#191970][b]attachTo[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#1874CD]_vehicle[/color][color=#8B3E2F][b],[/b][/color][color=#1874CD]_offset[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color] [color=#191970][b]else[/b][/color] [color=#8B3E2F][b]{[/b][/color] [color=#1874CD]_extension[/color] [color=#8B3E2F][b]=[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#1874CD]_extension[/color] [color=#8B3E2F][b]-[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#1874CD]_oldVehicle[/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b])[/b][/color] [color=#191970][b]select[/b][/color] [color=#FF0000]0[/color][color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_returnValue[/color] [color=#8B3E2F][b]=[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#1874CD]_extension[/color][color=#8B3E2F][b],[/b][/color][color=#1874CD]_vehicle[/color][color=#8B3E2F][b]][/b][/color] [color=#191970][b]call[/b][/color] SPIKE_fnc_findWagonSpot[color=#8B3E2F][b];[/b][/color] [color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b];[/b][/color] [color=#1874CD]_returnValue[/color][/color] Made with KK's SQF to BBCode Converter I'm trying to make a function that will create a bench on top of the current stack if there are no vehicles in the stack with free driver/cargo seats. Here's is what happens when I run it: http://i.imgur.com/aLWzKjY.jpg It works the first time, but when I force it to run in a loop all future benches are all added on top of the vehicle at the bottom of the stack. I suspect this is a scope issue but can't quite figure it out myself. All help is greatly appreciated! ---------- Post added at 23:12 ---------- Previous post was at 22:53 ---------- Ah, I just figured out what's happening, I need to exclude the previous object in the stack from the check for attached objects. ---------- Post added at 00:06 ---------- Previous post was at 23:41 ---------- My last examples works fine, I was having issues due to the way I was testing it. It did however contain a mistake in the stacking maths. OP has been updated with the final result, in case anybody out there in future is interested in creating something like this. Edited January 17, 2015 by SilentSpike Updated code Share this post Link to post Share on other sites
Larrow 2823 Posted January 12, 2015 Hehe, first thing that came to mind when i viewed your picture was one of those robot trasporters from IRobot. :D Share this post Link to post Share on other sites
dreadedentity 278 Posted January 12, 2015 I'm confused. Instead of attaching the objects, why not just enableSimulation false on all of them? Then you can simply use _object setPos [x,y,0] and it should put it on top of your stack Share this post Link to post Share on other sites
SilentSpike 84 Posted January 12, 2015 I'm confused. Instead of attaching the objects, why not just enableSimulation false on all of them? Then you can simply use _object setPos [x,y,0] and it should put it on top of your stack Because I don't want their simulation to be disabled since they need to move with the vehicle at the bottom of the stack (for my purposes). Thread title was a little ambiguous, because I couldn't really capture that whole concept in the title :p Share this post Link to post Share on other sites