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alanford

Knowing which mods to run on server

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So, how do I know which mods I need to run on the server?

For example, I know I dont need to run JSRS on the server. But since there is hardly any information in any of the mod/addon threads this is just a guessing game by me.

For example, right now I have disabled ALL mods on the server, and it still runs. In the client connecting I can use hlc weapons, and agm features. I don't know if it would work with other people, since I have not had a chance to try this with friends.

But anyway, guessing isn't the best solution anyway, so I want to ask someone who can tell me what the correct way of doing things is. Do I just copy the keys into the Keys directory, and run all mods clientside? What about things like ASR_AI, this obviously needs to be run on the server, right?

So, here's what mods I'll be running:

hlc weapons

asdg_jr

jsrs

agm

blastcore

st_stamina_bar

cba_a3

thanks for the help :)

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I'd like to know about this setting up mods stuff. My servers running ok but I'm trying to get CSE working with just modules in mission rather than purely server-side without any joy. The correct way to set up Alive in the server would be great to know for when i eventually get round to it.

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So, how do I know which mods I need to run on the server?

For example, I know I dont need to run JSRS on the server. But since there is hardly any information in any of the mod/addon threads this is just a guessing game by me.

For example, right now I have disabled ALL mods on the server, and it still runs. In the client connecting I can use hlc weapons, and agm features. I don't know if it would work with other people, since I have not had a chance to try this with friends.

But anyway, guessing isn't the best solution anyway, so I want to ask someone who can tell me what the correct way of doing things is. Do I just copy the keys into the Keys directory, and run all mods clientside? What about things like ASR_AI, this obviously needs to be run on the server, right?

So, here's what mods I'll be running:

hlc weapons

asdg_jr

jsrs

agm

blastcore

st_stamina_bar

cba_a3

thanks for the help :)

There is no hard and fast rule for this.. it will depend on the mod itself. Your best bet is to check the threads for each mod and perhaps post questions in those threads if you can't find the answer.

Generally speaking visual and audio effects mods do not need to go on the server. Most content mods do (ie: guns, tanks, uniforms, units, maps).

hlc weapons - both

asdg_jr - both

jsrs - client-side only

agm - both

blastcore - client-side only

st_stamina_bar - client-side only

cba_a3 - both

cse - both

alive - both

You will want to put the .bikey files on the server's \Keys folder for ALL mods you want to use (client and server) - this allows players to join with these mods (also need verifySignatures=2 in your server.cfg).

ASR_AI is a bit more unique - if you are at all unsure run it on both the clients and the server. If you are sure your mission is only spawning AI units on the server itself (ie: no AI in player-led groups) then you can get away with only running it on the server.

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What's the best way to I talk the mods to your server?

Do you add all the pbo/bisign files to the addons folder or keep the separate in @ folders like you do on your PC?

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You should NEVER put 3rd party addons in your \Addons folder as it can cause issues down the road (and it's a nightmare to keep track of and update). All your mods should be in separate folders (the @ sign is not necessary but it does help distinguish mod folders from the vanilla game folders). Then in your startup you need to add a parameter:

-mod=@CBA_A3;@ALiVE;@ASR_AI3

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