alanford 27 Posted January 11, 2015 So, how do I know which mods I need to run on the server? For example, I know I dont need to run JSRS on the server. But since there is hardly any information in any of the mod/addon threads this is just a guessing game by me. For example, right now I have disabled ALL mods on the server, and it still runs. In the client connecting I can use hlc weapons, and agm features. I don't know if it would work with other people, since I have not had a chance to try this with friends. But anyway, guessing isn't the best solution anyway, so I want to ask someone who can tell me what the correct way of doing things is. Do I just copy the keys into the Keys directory, and run all mods clientside? What about things like ASR_AI, this obviously needs to be run on the server, right? So, here's what mods I'll be running: hlc weapons asdg_jr jsrs agm blastcore st_stamina_bar cba_a3 thanks for the help :) Share this post Link to post Share on other sites
markh7991 10 Posted January 11, 2015 I'd like to know about this setting up mods stuff. My servers running ok but I'm trying to get CSE working with just modules in mission rather than purely server-side without any joy. The correct way to set up Alive in the server would be great to know for when i eventually get round to it. Share this post Link to post Share on other sites
SavageCDN 231 Posted January 12, 2015 So, how do I know which mods I need to run on the server?For example, I know I dont need to run JSRS on the server. But since there is hardly any information in any of the mod/addon threads this is just a guessing game by me. For example, right now I have disabled ALL mods on the server, and it still runs. In the client connecting I can use hlc weapons, and agm features. I don't know if it would work with other people, since I have not had a chance to try this with friends. But anyway, guessing isn't the best solution anyway, so I want to ask someone who can tell me what the correct way of doing things is. Do I just copy the keys into the Keys directory, and run all mods clientside? What about things like ASR_AI, this obviously needs to be run on the server, right? So, here's what mods I'll be running: hlc weapons asdg_jr jsrs agm blastcore st_stamina_bar cba_a3 thanks for the help :) There is no hard and fast rule for this.. it will depend on the mod itself. Your best bet is to check the threads for each mod and perhaps post questions in those threads if you can't find the answer. Generally speaking visual and audio effects mods do not need to go on the server. Most content mods do (ie: guns, tanks, uniforms, units, maps). hlc weapons - both asdg_jr - both jsrs - client-side only agm - both blastcore - client-side only st_stamina_bar - client-side only cba_a3 - both cse - both alive - both You will want to put the .bikey files on the server's \Keys folder for ALL mods you want to use (client and server) - this allows players to join with these mods (also need verifySignatures=2 in your server.cfg). ASR_AI is a bit more unique - if you are at all unsure run it on both the clients and the server. If you are sure your mission is only spawning AI units on the server itself (ie: no AI in player-led groups) then you can get away with only running it on the server. Share this post Link to post Share on other sites
markh7991 10 Posted January 13, 2015 What's the best way to I talk the mods to your server? Do you add all the pbo/bisign files to the addons folder or keep the separate in @ folders like you do on your PC? Share this post Link to post Share on other sites
SavageCDN 231 Posted January 13, 2015 You should NEVER put 3rd party addons in your \Addons folder as it can cause issues down the road (and it's a nightmare to keep track of and update). All your mods should be in separate folders (the @ sign is not necessary but it does help distinguish mod folders from the vanilla game folders). Then in your startup you need to add a parameter: -mod=@CBA_A3;@ALiVE;@ASR_AI3 Share this post Link to post Share on other sites