DreamRebel 73 Posted January 11, 2015 Hey, There is 1 error in my config which I can't fix. I've tried everything I could think of but still it isn't solved. Anyone knows how to fix this error: "No entry 'config.bin/CfgVehicles/assembleInfo.scope'"? :( I can't release my mod unless I fix this error. It's caused by a UAV Backpack. I've made a new one because the small UAV had a diffrent texture. Config: class CfgVehicles { class UAV_01_base_F; class B_UAV_01_backpack_F; class assembleInfo; class ASTR_UAV_01_F: UAV_01_base_F { _generalmacro = "ASTR_UAV_01_F"; accuracy = 0.5; author = "DreamRebel"; crew = "O_UAV_AI"; displayname = "Tayran AR-2"; faction = "ASTR"; hiddenselectionstextures[] = {"ASTR\Data\ASTR_Quadcopter.paa"}; scope = 2; side = 0; typicalcargo[] = {"O_UAV_AI"}; class assembleInfo { assembleto = ""; base = ""; displayname = ""; dissasembleto[] = {"ASTR_UAV_01_backpack_F"}; primary = 1; }; }; class ASTR_UAV_01_backpack_F: B_UAV_01_backpack_F { _generalmacro = "ASTR_UAV_01_backpack_F"; author = "DreamRebel"; faction = "ASTR"; hiddenselectionstextures[] = {"\A3\Drones_F\Weapons_F_Gamma\Ammoboxes\Bags\data\UAV_backpack_cbr_co.paa"}; picture = "\A3\Drones_F\Weapons_F_Gamma\ammoboxes\bags\data\ui\icon_B_C_UAV_cbr_ca"; side = 0; class assembleInfo: assembleInfo { assembleto = "ASTR_UAV_01_F"; base = ""; displayname = "Tayran AR-2"; }; }; }; I appreciate all help I can get! :) Regards, Jeremy Share this post Link to post Share on other sites
AirsoftArmoury15_97 0 Posted December 15, 2022 Now dont quote me on this, im pretty sure i could be wrong but i think i have a good idea why its throwing that error; Note how the error says "assembleInfo.scope", which means you have tried changing a value that doesnt exist or to a value that isnt supported. try changing your code from; hiddenselectionstextures[] = {"ASTR\Data\ASTR_Quadcopter.paa"}; scope = 2; side = 0; to remove; hiddenselectionstextures[] = {"ASTR\Data\ASTR_Quadcopter.paa"}; // scope = 2; - Scope may not be supported in assembleInfo, try removing it as it is what is causing you problems :3 side = 0; PS - i know this is a bit late, but i hope this helps others Share this post Link to post Share on other sites
Jackal326 1182 Posted December 17, 2022 Its because you're referencing class assembleInfo; as an external class, when its a sub-class definition. Try the following (not tested): class CfgVehicles { class UAV_01_base_F; class B_UAV_01_backpack_F { class assembleInfo; }; If that doesn't work, try: class CfgVehicles { class UAV_01_base_F; class B_UAV_01_backpack_F; class ASTR_UAV_01_F: UAV_01_base_F { _generalmacro = "ASTR_UAV_01_F"; accuracy = 0.5; author = "DreamRebel"; crew = "O_UAV_AI"; displayname = "Tayran AR-2"; faction = "ASTR"; hiddenselectionstextures[] = {"ASTR\Data\ASTR_Quadcopter.paa"}; scope = 2; side = 0; typicalcargo[] = {"O_UAV_AI"}; class assembleInfo { assembleto = ""; base = ""; displayname = ""; dissasembleto[] = {"ASTR_UAV_01_backpack_F"}; primary = 1; }; }; class ASTR_UAV_01_backpack_F: B_UAV_01_backpack_F { _generalmacro = "ASTR_UAV_01_backpack_F"; author = "DreamRebel"; faction = "ASTR"; hiddenselectionstextures[] = {"\A3\Drones_F\Weapons_F_Gamma\Ammoboxes\Bags\data\UAV_backpack_cbr_co.paa"}; picture = "\A3\Drones_F\Weapons_F_Gamma\ammoboxes\bags\data\ui\icon_B_C_UAV_cbr_ca"; side = 0; class assembleInfo { assembleto = "ASTR_UAV_01_F"; base = ""; displayname = "Tayran AR-2"; }; }; }; EDIT: Just noticed the OP is from 2015, god damn you @AirsoftArmoury15_97 for necro'ing the thread Share this post Link to post Share on other sites