Arma3goodCPUlowFPS 12 Posted January 5, 2015 hello, i have some problems in terrain builder which i want to discuss it here step by step. my first question is: http://i.imgur.com/aN4r3gG.jpg (127 kB) is this a bug or a mistake by me or normal ? the first arrow above shows the satmap, yet the second arrow at the bottom is the terrain. i imported first the terrain, then the sat image. shouldnt they be at the same position ? sat image is 2048x2048 terrain size in total is 20480m x 20480m the left-bottom corner are: easting (m): 500000.000 northing (m): 442127.390 it is a sample terrain for testing the terrain builder, i got it from here: https://www.youtube.com/watch?v=fNk6lpEGNJA its in the description, its the "My Project Files" link and when u click the link, its the second file called "TutorialMapReal" Share this post Link to post Share on other sites
itsdonjon 25 Posted January 5, 2015 You need to set all your layers at: 200000 / 0 Thats all i think. Share this post Link to post Share on other sites
Arma3goodCPUlowFPS 12 Posted January 5, 2015 ok now they are all at the bottom like in the first screenshot i posted, it looks like this: http://i.imgur.com/VB6eISp.jpg (135 kB) (the small picture inside the terrain is the sat image, if i enable the mask and normal sat, then its the same size as the sat image you see in the screenshot) my question is: is it right that they are at the bottom of the mapframe or must i place the terrain, sat image etc in the middle of the mapframe like here: http://i.imgur.com/G2nExEy.jpg (138 kB) Share this post Link to post Share on other sites
Arma3goodCPUlowFPS 12 Posted January 6, 2015 i have another problem: if i add the terrain and then i edit the terrain size from 20480x20480 to 204800x204800 (204kmx204km) by right click on the terrain.xyz in the layers manager window > terrain coordinates & properties and then i use the mapframes and select the whole terrain, terrain builder crashes, why ? Share this post Link to post Share on other sites
itsdonjon 25 Posted January 6, 2015 ok now they are all at the bottom like in the first screenshot i posted, it looks like this:http://i.imgur.com/VB6eISp.jpg (135 kB) (the small picture inside the terrain is the sat image, if i enable the mask and normal sat, then its the same size as the sat image you see in the screenshot) my question is: is it right that they are at the bottom of the mapframe or must i place the terrain, sat image etc in the middle of the mapframe like here: http://i.imgur.com/G2nExEy.jpg (138 kB) Yeah, thats correct. They NEED to be at 200000 / 0! To your second problem: You really want to do an 41k km² terrain? 1. You're a beginner, right? Start with a 5km² terrain. I mean really, thats WAAAAAAAAAY to big! 2. Could be possible that it's just to big for TB. Share this post Link to post Share on other sites
Arma3goodCPUlowFPS 12 Posted January 6, 2015 Yeah, thats correct. They NEED to be at 200000 / 0!To your second problem: You really want to do an 41k km² terrain? 1. You're a beginner, right? Start with a 5km² terrain. I mean really, thats WAAAAAAAAAY to big! 2. Could be possible that it's just to big for TB. thanks. yes but 41km² is wrong. my terrain is 204km x 204km which is 41616km². i worked already on small terrain (ofcourse without placing objects) and it worked fine. now i want to learn how to create big terrain / increase terrain size. when i learned it, i will start learning placing objects by a small terrain and if it goes good, then i will learn filling big terrains. also i want to create a big empty terrain for testing how arma 3 handle it and i want to release it to the public. i saw 80km x 80km terrains and i even played a 2700km x 2700km terrain in arma 3. i ask myself what did they done without making terrain builder crash, seems like i have to experiment with it. Share this post Link to post Share on other sites
itsdonjon 25 Posted January 6, 2015 Mate, to be honest i think you got some numbers wrong. A 2700 x 2700 km terrain? This are 7,29 million km²! This is quite impossible. And i'm sure i had heard of it. Start with the object placement on your small terrain, this is what consumes your time! I just want to help you, you'd never finish a terrain this big. Share this post Link to post Share on other sites
Arma3goodCPUlowFPS 12 Posted January 6, 2015 Mate, to be honest i think you got some numbers wrong. A 2700 x 2700 km terrain? This are 7,29 million km²! This is quite impossible. And i'm sure i had heard of it.Start with the object placement on your small terrain, this is what consumes your time! I just want to help you, you'd never finish a terrain this big. i swear it was 2700km x 2700km, here is a screenshot of the map: http://steamcommunity.com/sharedfiles/filedetails/?id=305407309 (more screenshots can be found @his steam profile. it was later abadoned, he send me the terrain via pm. here are videos of it: https://www.youtube.com/user/captainpuff420qc/videos anyway, no help ? there is a terrain @armaholic out which is 81km x 81km, yet when i try to do 81km x 81km and select the whole terrain with the mapframe, it crashes, how did the guys done that ? without making terrain builder crash ? ---------- Post added at 11:54 ---------- Previous post was at 11:10 ---------- ok i think i found the solution: when u increased the terrain size and you click on mapframe, do NOT select the whole map. just click at the left-bottom corner like i show in this screenshot: http://i.imgur.com/HZ2xywz.jpg (135 kB) then it works! i got 200km x 200km ingame finally, its a open source map from someone which i have to ask for permission before i release it to the public, the original map is 20km x 20km Share this post Link to post Share on other sites
Arma3goodCPUlowFPS 12 Posted January 6, 2015 how can i disable that my terrain appear in the main menu as background ? i want the standart stratis cutscene in the background, not my terrain, its a fixed position screen Share this post Link to post Share on other sites
anthariel 165 Posted January 7, 2015 You have probably launch ArmA 3 with the following parameter: -World=MyWorld Share this post Link to post Share on other sites
Arma3goodCPUlowFPS 12 Posted January 7, 2015 You have probably launch ArmA 3 with the following parameter:-World=MyWorld no, thats the only parameter i use: -mod=@CBA_A3;@zbe_cache;@ALiVE Share this post Link to post Share on other sites
badluckburt 78 Posted January 7, 2015 When the game starts up, I think it will always show Altis or Stratis but once you've opened a map in the editor, that one shows when you go back to the menu. And what exactly do you mean by 'fixed position screen'? Share this post Link to post Share on other sites
Arma3goodCPUlowFPS 12 Posted January 7, 2015 When the game starts up, I think it will always show Altis or Stratis but once you've opened a map in the editor, that one shows when you go back to the menu. And what exactly do you mean by 'fixed position screen'? hmm when i start the game, it shows the ocean of my map. with fixed position i mean, that the camera in main menu doesnt move, it always look @ the same direction. in the normal main menu, you see stratis from above but the camera moves, thats what i mean Share this post Link to post Share on other sites
bushlurker 46 Posted January 7, 2015 (edited) When the game starts up, I think it will always show Altis or Stratis but once you've opened a map in the editor, that one shows when you go back to the menu. Absolutely right. Normally at least, you get a BI terrain on launch, but once you go to the editor and load a different terrain, when you quit back out you get the "cutscene" for that terrain. The cutscene is basically like a mini mission, with a camera instead of a player, which is included with the terrain itself, and plays behind the menus when in-game. If you don't actually have a cutscene in your terrain, then it defaults instead to a fixed camera view set at the position dictated by the "seagullPos[]=" parameter in your main terrain config.cpp. when i start the game, it shows the ocean of my map. That sounds like the current "seagullPos" then, though you shouldn't see it at initial start. That could be caused by a command in your start parameters, or possibly a parameter in your terrain config if you've copied Altis or Stratis configs and they have some sort of "priority" set... B Edited January 14, 2015 by Bushlurker Share this post Link to post Share on other sites
Arma3goodCPUlowFPS 12 Posted January 13, 2015 Absolutely right. Normally at least, you get a BI terrain on launch, but once you go to the editor and load a different terrain, when you quit back out you get the "cutscene" for that terrain.The cutscene is basically like a mini mission, with a camera instead of a player, which is included with the terrain itself, and plays behind the menus when in-game. If you don't actually have a cutscene in your terrain, then it defaults instead to a fixed camera view set at the position dictated by the "seagullPos[]=" parameter in your main terrain config.cpp. That sounds like the current "seagullPos" then, though you shouldn't see it at initial start. That coupld be caused by a command in your start parameters, or possibly a parameter in your terrain config if you've copied Altis or Stratis configs and they have some sort of "priority" set... B thank you very much. a question: can we edit the distance of the satimage ? i mean if we can edit which distance the satelitte image ingame appear. when i fly 50 meters above my terrain and the satelitte image appear, could i increase it to 100 meters (just a example) Share this post Link to post Share on other sites
curtac123 10 Posted January 14, 2015 thank you very much.a question: can we edit the distance of the satimage ? i mean if we can edit which distance the satelitte image ingame appear. when i fly 50 meters above my terrain and the satelitte image appear, could i increase it to 100 meters (just a example) Yo dude did you ever find out why the terrain and sat where completely diffrent sizes if so could you please tell me how i fix this. Share this post Link to post Share on other sites
gmangavin 10 Posted January 15, 2015 (edited) Sorry I am new to bohemia forums and I thought this would create a new post :( Anyways I see that being I replied to two post I now have the option. Edited January 15, 2015 by gmangavin mistake Share this post Link to post Share on other sites
Arma3goodCPUlowFPS 12 Posted January 15, 2015 Yo dude did you ever find out why the terrain and sat where completely diffrent sizes if so could you please tell me how i fix this. what do you mean exactly ? if you have a 20km x 20km terrain for example, then you CAN have a 20000x20000 satimage which would give you a 1m/px but you can have a smaller size which give you less quality in terms of satelitte image Share this post Link to post Share on other sites
curtac123 10 Posted January 15, 2015 what do you mean exactly ? if you have a 20km x 20km terrain for example, then you CAN have a 20000x20000 satimage which would give you a 1m/px but you can have a smaller size which give you less quality in terms of satelitte image i mean like your pic (this) http://i.imgur.com/VB6eISp.jpg My terrain is one size all the others e.g sat is 2048x2048 and normals and mask and the terrain is huge... even though i export it from height builder 2048x2048? Share this post Link to post Share on other sites
Arma3goodCPUlowFPS 12 Posted January 15, 2015 i mean like your pic (this) http://i.imgur.com/VB6eISp.jpgMy terrain is one size all the others e.g sat is 2048x2048 and normals and mask and the terrain is huge... even though i export it from height builder 2048x2048? ahh. you see in my picture on the right side the layers manager where the sat, mask etc are. on the satimage (or whatever you want to resize), right-click on the file you want to edit and there you can define the size. for example: if you have a 20480 x 20480 terrain, you must write the 20480 x 20480 into the height and width box to get the same size like your terrain. Share this post Link to post Share on other sites
curtac123 10 Posted January 16, 2015 ahh. you see in my picture on the right side the layers manager where the sat, mask etc are. on the satimage (or whatever you want to resize), right-click on the file you want to edit and there you can define the size. for example: if you have a 20480 x 20480 terrain, you must write the 20480 x 20480 into the height and width box to get the same size like your terrain. nice on pal. :D Share this post Link to post Share on other sites
Arma3goodCPUlowFPS 12 Posted January 17, 2015 thank you very much.a question: can we edit the distance of the satimage ? i mean if we can edit which distance the satelitte image ingame appear. when i fly 50 meters above my terrain and the satelitte image appear, could i increase it to 100 meters (just a example) nvm. figured it out. it can be defined in the config. the line is "fullDetailDist =" there you can define how far your high quality ground texture can be seen. maximum number you can go is 12000 (12km) so this means you would see 12km no satelitte image but 12km high quality texture whereever you go, how high you are etc. to moderators: please rename this theard to "need help? ask a question!" so we use this theard if anyone has a question, needs help or wants to ask anything about terrain making, he can ask here and someone else can answer so the whole community could benefit from it when solutions and answers will be posted to public Share this post Link to post Share on other sites
Arma3goodCPUlowFPS 12 Posted January 17, 2015 ok i have another problem: when i run the dbo_afghanistan 80km x 80km terrain from here: http://www.armaholic.com/page.php?id=18805 i can run this terrain fine with units placing via zeus and/or using the AI spawn script pack from here: http://forums.bistudio.com/showthread.php?165089-AI-Spawn-Script-Pack yet when i use my empty terrain in 80km x 80km size, then: - it doesnt run the AI spawn script pack, it just doesnt spawn AI, even when i set up everything correctly. - when i place BLUFOR and OPFOR units (if its a few or a whole group) and they start to fight each other, the game freeze and i have to exit arma 3 via taskmanager. same with 120km x 120km terrain: when i used take on helicopters south east asia terrain (120km x 120km), it worked fine with units but when i use my 122km x 122km terrain, the result is the same as above. here you can test it yourself with my 122km x 122km terrain: http://www.armaholic.com/page.php?id=27870 Share this post Link to post Share on other sites
colddna 5 Posted October 12, 2015 does it have to be 200000 / 0? Share this post Link to post Share on other sites
Richie 330 Posted October 12, 2015 does it have to be 200000 / 0? Yes. Easting 200000 Northing 0 Share this post Link to post Share on other sites