Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×
Sign in to follow this  
dar

Bright Sky / Sun

Recommended Posts

Hey folks,

from time to time I come back to Arma 3, check out new mods or missions, usually only to turn back to Arma 2 immediatly but this time I really wanted to try and stick to it a little longer.

There are, unfortunatly, a few things that keep me from enjoying it all that much.

One big part in that is the sky and especially the sun. I go to the editor, set clear weather and for example morning time like 0700 in Summer, then look at the sky. I have a horizontal view circle of 360 Degrees.

When I now turn (1st Person) to the 180 Degree from North over East (where the Sun is at) to South, I expect to see a sun. Yet, what I get to see looks like a nuclear explosion that is about to destroy planet earth. Or maybe the sun exploded. Or something like that. Every inch of the sky is hurting-the-eyes-bright white with orange edges and the light even covers most of the open ground, even if the sun is only at the corner of my screen and I'm not even close to look directly at it. It's less worse in 3rd person, still extremely unrealistic and annoying bright and wide.

I have my Brightness set to 1.0, Gamma set to 0.9. Playing at daytime with any weather better than full clouds/rain is nearly impossible. If I turn HDR to "low", nearly the whole sky will turn bright white 360, not only the sun side of the skybox.

I know that many people say it is to simulate fighting with the sun in front of you, but come on, keep it real somehow. Arma 2 was way better on that, even though I always used sakusun because it was just even better.

Is there some kind of workaround to get rid of this oversaturation of the sun that I don't know of? Some settings to be changed? Or does somebody know where the Lensflare textures are stored in the A3 pbos?

Share this post


Link to post
Share on other sites

I have my gamma set at .8 or .7. I like how rich the greens look in it. However, I only encountered this problem when in vehicles with my HDR quality set to low. Make sure your files validate and the time of day you're playing at. Playing near sundown and sun-up can have this effect.

Share this post


Link to post
Share on other sites

I actually found the config.bin and flare texture files that control the sun in Arma 3 and created a fix for myself that will reduce the suns brightness and shining radius. Unfortunatly I'm not capable of creating a mod pbo with this changes, but at least for personal Singleplayer use it will work...

If anybody else is interested, the values to change are to be found in Arma 3/Addons/data_f.pbo/config.bin: "flareSizeEye" and "flareSizeEyeSun", the flare textures are data_f.pbo/eyeflareSun_ca.paa and data_f.pbo/eyeflare_ca.paa

Share this post


Link to post
Share on other sites

Thanks for posting Dar. What did you alter your values to? Here is the vanilla config for anyone interested:

class CfgLensFlare {
       flarePos[] = {0, 0, 0.37, 0.47, 0.5, 0.54, 0.62, 0.72, 0.75, 0.91, 1, 1.084, 1.13, 1.29, 1.62, 1.68};
       flareSizeCam[] = {0.2, 0.4, 0.025, 0.05, 0.042, 0.043, 0.04, 0.75, 0.6, 0.7, 0.15, 0.85, 0.44, 0.45, 0.55, 0.1};
       flareSizeEye[] = {0.2};
       flareSizeEyeSun[] = {0.4};
       flareBright[] = {1, 0.3, 0.3, 0.3, 0.3, 0.4, 0.4, 0.05, 0.03, 0.12, 0.05, 0.08, 0.05, 0.2, 0.2, 1};
};

Share this post


Link to post
Share on other sites

I changed both flaresizes to 0.1 and replaced the original "eyeflareSun_ca.paa" with the default "eyeflare_ca.paa". That improved it significantly.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×