six_ten 208 Posted December 24, 2014 I haven't used the sling features but am looking for a way to create an anchor for a ship or boat. So far I'm looking at making a named selection Anchor_hide, and near it a user action Drop_Anchor or Weigh_Anchor. I'd like to hear any ideas for implementing this. The wind affects boats, so what I'd like to do is when Drop_Anchor is selected, hide the shipboard model anchor, create one below the ship at the seafloor, and a rope that connects them. In the real world, the rope is not a straight vertical line, rather the wind and current moves the ship to the limit of the rope . I'd like to reproduce this in game. Share this post Link to post Share on other sites
deltagamer 612 Posted December 24, 2014 I believe this is the config for rope :) class Rope: All { access=0; scope=2; displayName=""; simulation="rope"; model=""; side=8; maxRelLenght=1.1; maxExtraLenght=20; alwaysTarget=0; irTarget=0; irScanRangeMin=0; irScanRangeMax=0; irScanToEyeFactor=1; irScanGround=0; laserTarget=0; laserScanner=0; nvTarget=0; nvScanner=0; artilleryTarget=0; artilleryScanner=0; }; Share this post Link to post Share on other sites