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six_ten

Physx Rope?

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I haven't used the sling features but am looking for a way to create an anchor for a ship or boat. So far I'm looking at making a named selection Anchor_hide, and near it a user action Drop_Anchor or Weigh_Anchor. I'd like to hear any ideas for implementing this. The wind affects boats, so what I'd like to do is when Drop_Anchor is selected, hide the shipboard model anchor, create one below the ship at the seafloor, and a rope that connects them. In the real world, the rope is not a straight vertical line, rather the wind and current moves the ship to the limit of the rope . I'd like to reproduce this in game.

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I believe this is the config for rope :)

class Rope: All
{
	access=0;
	scope=2;
	displayName="";
	simulation="rope";
	model="";
	side=8;
	maxRelLenght=1.1;
	maxExtraLenght=20;
	alwaysTarget=0;
	irTarget=0;
	irScanRangeMin=0;
	irScanRangeMax=0;
	irScanToEyeFactor=1;
	irScanGround=0;
	laserTarget=0;
	laserScanner=0;
	nvTarget=0;
	nvScanner=0;
	artilleryTarget=0;
	artilleryScanner=0;
};

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