smashballs 25 Posted December 20, 2014 I say 'huge' because everyone I have ever played with had this issue, but sadly I have done research and found nothing about the topic. The bug is basically when a zeus enables too many loadouts for a team it causes permanent lag till you quit the server. The lag only begins when a player enters the overly varied loadout menu. I have no idea why this hasn't been patched yet because sometimes its just aweful, it caused me to quit 2 perfectly good zeus games today that had a zeus who had no idea about the issue. I didn't think much of it till now and I must know if Bohemia is going to fix this fairly extreme error with zeus? Share this post Link to post Share on other sites
sgtpepper 11 Posted March 8, 2015 I also experience this problem on the official zeus servers. Sometimes it works as it should. But it happens relatively often that the fps drop on the loadout screen (like 4fps) and the respawn timer also is slowed down. Even after respawn the fps are stuck at 4fps. I never experienced this problem before but I think this started with Version 1.36 or 1.38. Is there already a ticket for this issue or should I create one (a fast search did not yield anything). Share this post Link to post Share on other sites
smashballs 25 Posted March 10, 2015 I also experience this problem on the official zeus servers. Sometimes it works as it should.But it happens relatively often that the fps drop on the loadout screen (like 4fps) and the respawn timer also is slowed down. Even after respawn the fps are stuck at 4fps. I never experienced this problem before but I think this started with Version 1.36 or 1.38. Is there already a ticket for this issue or should I create one (a fast search did not yield anything). I don't think I started one, and if the search brought up nothing, it is very likely that there isn't one, could you do us a favor and submit one? I would appreciate that. Share this post Link to post Share on other sites
R3vo 2654 Posted March 10, 2015 I say 'huge' because everyone I have ever played with had this issue, but sadly I have done research and found nothing about the topic. The bug is basically when a zeus enables too many loadouts for a team it causes permanent lag till you quit the server. The lag only begins when a player enters the overly varied loadout menu. I have no idea why this hasn't been patched yet because sometimes its just aweful, it caused me to quit 2 perfectly good zeus games today that had a zeus who had no idea about the issue. I didn't think much of it till now and I must know if Bohemia is going to fix this fairly extreme error with zeus? I can confirm this issue. Fps sometimes drop lower than 10. My guess would be that publishing those loadouts to all clients is to performance intensive. Share this post Link to post Share on other sites
sgtpepper 11 Posted March 12, 2015 I submitted the ticket. Since I don't know if I can post links the ticket id is 23091 Share this post Link to post Share on other sites
R3vo 2654 Posted March 12, 2015 I submitted the ticket. Since I don't know if I can post links the ticket id is 23091 Ticket Here the link for the ticket, and never forget to vote up your own tickets. Share this post Link to post Share on other sites
sgtpepper 11 Posted March 12, 2015 Okay thanks for the tip. What is the purpose of upvoting your own tickets? :-D Share this post Link to post Share on other sites
R3vo 2654 Posted March 12, 2015 More vote means more attention from other players. Why would you not upvote something you've suggested/reported. Share this post Link to post Share on other sites
sgtpepper 11 Posted April 9, 2015 The fix was mentioned in the dev-branch changelog but I don't see it mentioned in the spotrep of 1.42. I did not try it yet but is this issue resolved in 1.42? Share this post Link to post Share on other sites
R3vo 2654 Posted April 9, 2015 Probably not, but I believe 1.43 is just around the corner as well. Share this post Link to post Share on other sites
moricky 211 Posted April 10, 2015 The issue should indeed be resolved in 1.42, it was just accidentally omitted in the change log. I'll add it there. Share this post Link to post Share on other sites
sgtpepper 11 Posted April 10, 2015 Thank you for the clarification. Share this post Link to post Share on other sites