LCpl Aaron 11 Posted December 18, 2014 so i have made a custom gunner RTM and i have it in game however it does not travel with the turret at all. am i missing somthing? here is my rtm config if i may have missed somthing here. class CfgMovesBasic { class DefaultDie; class ManActions { SOV_Driver = "SOV_Driver"; SOV_Gunner_MK19 = "SOV_Gunner_MK19"; SOV_Cargo_back = "SOV_Cargo_back"; };//end man actions };//end moves basic //defining where the animations are class CfgMovesMaleSdr: CfgMovesBasic { class States { class Crew; class KIA_SOV_Driver: DefaultDie { actions = DeadActions; file=GMVS\data\anims\driver_02.rtm; speed = 0.5; looped=false; terminal = 1; soundEnabled=0; connectTo[] = {DeadState,0.1}; }; class SOV_Driver: Crew { file=GMVS\data\anims\driver_02.rtm; interpolateTo[]={KIA_SOV_Driver,1}; }; class SOV_Gunner_MK19: Crew { file=\GMVS\data\anims\Gunner_01_MK19.rtm; interpolateTo[]={KIA_SOV_Driver,1}; }; class SOV_Cargo_back :DefaultDie { file=\GMVS\data\anims\cargo_01_GM.rtm; interpolateTo[]={KIA_SOV_Driver,1}; }; };//emd states Share this post Link to post Share on other sites
x3kj 1247 Posted December 18, 2014 so if you rotate the turret, the person stays in place? You need to make the proxy of the gunner part of the selection of the turret in your vehicle p3d Share this post Link to post Share on other sites
LCpl Aaron 11 Posted December 18, 2014 so if you rotate the turret, the person stays in place? You need to make the proxy of the gunner part of the selection of the turret in your vehicle p3d wow, i dont know why i didnt think about that. thank you. Share this post Link to post Share on other sites