anthariel 165 Posted December 12, 2014 (edited) Hello everyone. I create an island but after the surface side is completed, I would like start the underwater side :p However, with Buldozer, the view is very limited on underwater (Water Fog ...), so I would like to know if there is a launch parameter or a script that can remove or reduce this water fog. Screen click here. Sorry for the spelling mistakes. However, thanks ! Edited December 13, 2014 by Anthariel Share this post Link to post Share on other sites
Vcz 10 Posted December 13, 2014 (edited) Hey. When you launch buldozer, once everything is loaded push "F1", there is few option like video option. ;) Maybe there is something for the fog underwater. Edited December 13, 2014 by Vcz Share this post Link to post Share on other sites
anthariel 165 Posted December 13, 2014 (edited) Thank you for answering :) I had forgotten the Buldozer ( F1 ) menu :p however there anything that can remove this effect unfortunately:( I just changed some settings in my Config.cpp to reduce this effect in game, however, I wonder if there are no way to put them in a script and run it with buldozer? class Underwater { noWaterFog = -0.001; fullWaterFog = 0.001; deepWaterFog = 200; [color="#FF0000"] waterFogDistanceNear = 50; waterFogDistance = 125;[/color] waterColor[] = {0.04,0.16,0.22}; deepWaterColor[] = {0.0,0.001,0.009}; surfaceColor[] = {0.04,0.16,0.22}; deepSurfaceColor[] = {0.0,0.001,0.009}; }; Edited December 13, 2014 by Anthariel Adding some code Share this post Link to post Share on other sites
badluckburt 78 Posted December 13, 2014 Thank you for answering :)I just changed some settings in my Config.cpp to reduce this effect in game, however, I wonder if there are no way to put them in a script and run it with buldozer? Try copying your in-game CFG to the P: drive and name it buldozer.cfg. Then make sure Buldozer is started with the -cfg parameter -cfg=p:\buldozer.cfg Taken from: https://community.bistudio.com/wiki/Buldozer_Manual Share this post Link to post Share on other sites
anthariel 165 Posted December 13, 2014 Unfortunately it does not work :( Share this post Link to post Share on other sites
badluckburt 78 Posted December 13, 2014 That's a shame. After just generating one myself, I see it mirrors the game cfg files, not the world. Share this post Link to post Share on other sites
anthariel 165 Posted December 30, 2014 (edited) Well...having think a little, the solution is very simple : Go on your P Drive and open the Config.cpp located in the Bin folder. On the line number 15203 ( version 1.36.128579 of ArmA3 ), you have an Underwater class. The thing to do is to modify the following three values : class Underwater { noWaterFog = -0.3; fullWaterFog = 0; [color="#B22222"][i][size=3][b] deepWaterFog = 500; waterFogDistance = 500; waterFogDistanceNear = 500[/b];[/size][/i][/color] waterColor[] = {0.02,0.08,0.12}; deepWaterColor[] = {0.01,0.06,0.14}; surfaceColor[] = {0.2,0.3,0.25}; deepSurfaceColor[] = {0.1,0.18,0.22}; }; This code is already edited of course. Edited December 30, 2014 by Anthariel Share this post Link to post Share on other sites
badluckburt 78 Posted December 30, 2014 Well played! Thanks for posting back, I'm sure more people can use this info :) Share this post Link to post Share on other sites
anthariel 165 Posted December 30, 2014 No worries, we're a community :) Share this post Link to post Share on other sites
hdchristopher 11 Posted December 30, 2014 nice find :) Share this post Link to post Share on other sites