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anthariel

Editing with Buldozer and noWater ?

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Hello everyone.

I create an island but after the surface side is completed, I would like start the underwater side :p

However, with Buldozer, the view is very limited on underwater (Water Fog ...), so I would like to know if there is a launch parameter or a script that can remove or reduce this water fog.

Screen click here.

Sorry for the spelling mistakes.

However, thanks !

Edited by Anthariel

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Hey.

When you launch buldozer, once everything is loaded push "F1", there is few option like video option. ;)

Maybe there is something for the fog underwater.

Edited by Vcz

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Thank you for answering :)

I had forgotten the Buldozer ( F1 ) menu :p however there anything that can remove this effect unfortunately:(

I just changed some settings in my Config.cpp to reduce this effect in game, however, I wonder if there are no way to put them in a script and run it with buldozer?

	        class Underwater
	{
		noWaterFog = -0.001;
		fullWaterFog = 0.001;
		deepWaterFog = 200;
[color="#FF0000"]			waterFogDistanceNear = 50;
		waterFogDistance = 125;[/color]
		waterColor[] = {0.04,0.16,0.22};
		deepWaterColor[] = {0.0,0.001,0.009};
		surfaceColor[] = {0.04,0.16,0.22};
		deepSurfaceColor[] = {0.0,0.001,0.009};
	};

Edited by Anthariel
Adding some code

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Thank you for answering :)

I just changed some settings in my Config.cpp to reduce this effect in game, however, I wonder if there are no way to put them in a script and run it with buldozer?

Try copying your in-game CFG to the P: drive and name it buldozer.cfg. Then make sure Buldozer is started with the -cfg parameter

-cfg=p:\buldozer.cfg

Taken from:

https://community.bistudio.com/wiki/Buldozer_Manual

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That's a shame. After just generating one myself, I see it mirrors the game cfg files, not the world.

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Well...having think a little, the solution is very simple :

Go on your P Drive and open the Config.cpp located in the Bin folder.

On the line number 15203 ( version 1.36.128579 of ArmA3 ), you have an Underwater class.

The thing to do is to modify the following three values :

	  class Underwater
	{
		noWaterFog = -0.3;
		fullWaterFog = 0;
[color="#B22222"][i][size=3][b]			deepWaterFog = 500;
		waterFogDistance = 500;
		waterFogDistanceNear = 500[/b];[/size][/i][/color]
		waterColor[] = {0.02,0.08,0.12};
		deepWaterColor[] = {0.01,0.06,0.14};
		surfaceColor[] = {0.2,0.3,0.25};
		deepSurfaceColor[] = {0.1,0.18,0.22};
	};

This code is already edited of course.

Edited by Anthariel

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