grahas 11 Posted December 11, 2014 (edited) I have a table and for the life of me cannot figure out how to get this in to ArmA 3 working. Some background info, I don't have a config.cpp and I can't figure out how to adapt one correctly for my model. I want it to be really simple all it needs to do is be in the game and collide with stuff Can any one give a link or config? Any info is greatly apreciated. I don't have much of a coding/scripting background much further than code cadamy but I have learned a bit of c++ trying to work my problem out. Edited December 12, 2014 by grahas Share this post Link to post Share on other sites
Redphoenix 1540 Posted December 12, 2014 You need a shadowLOD and a geoLOD. That's all you need besides one resolution LOD. Share this post Link to post Share on other sites
i3luevein 10 Posted December 16, 2014 Hi, send me the file and I'll do it for you and send it back so you can see how Thanks Share this post Link to post Share on other sites
i3luevein 10 Posted December 24, 2014 OK justa couple of pointers (BTW he sent me the table via PM) As a rule of thumb, each box in O2 represents a meter, so your table would have been around 200 meters long I haven't had time to complete the table but I will if you like, what I have done is a simple box/cube that will work and shows the basics https://www.dropbox.com/s/ecl2uvcgs8r8fnk/my_box.zip?dl=0 Thanks Share this post Link to post Share on other sites