doubledizz 10 Posted December 9, 2014 I've made missions using BIS_fnc_addRespawnInventory with MenuInventory in the respawn template and then defined the loadouts in description.ext. But I want to know if it is possible to define a respawn loadout based on a player's saved Arsenal loadout? I have Arsenal added to a supply box at the mission start. There I want players to gear up how they see fit, then save the loadout. I was thinking they could save the loadout as a specific name. Then when they die, I want that loadout to be used for their respawn Is this possible? How? If not, is it possible to load Arsenal before they respawn. Like the way MenuInventory works before a respawn? Share this post Link to post Share on other sites
Kushluk 21 Posted December 9, 2014 (edited) Good Question! I would do it like this so it saves their loadout whenever they close the interface. This is not tested ingame. waitUntil { isnull ( uinamespace getvariable "RSCDisplayArsenal" ) }; arsenalLoadout = [player] call getLoadout; player addEventHandler ["Respawn", {[player,arsenalLoadout] spawn setLoadout; }]; You can use aerosons excellent loadout scripts here: http://forums.bistudio.com/showthread.php?148577-GET-SET-Loadout-%28saves-and-loads-pretty-much-everything%29 Edited December 9, 2014 by Kushluk typo Share this post Link to post Share on other sites
KevsNoTrev 44 Posted December 9, 2014 (edited) Give This a go, i wrote it a little while back when arsenal first came out. if it does not work i will revisit, it will be due to patches that have happened. weird the link seems to have changd to point to this same thread - updated this post to show the answer is not clear. Edited October 21, 2018 by KevsNoTrev updated link Share this post Link to post Share on other sites