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Cant open my mission, and you cant change anything w/o saving it, so I hope I'm not screwed.

error:

OdGTuD4.jpg

How do I fix, tried erasing Descrip. but it loads what is there, so I seem screwed.

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In some cases, you might have to restart the game if you make changes to the description.ext. In other words: Did you try turning it off and on again?

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It's because you did a double of the class CfgFunctions, your going to need to copy over every file for that mission to a new mission folder (except your description.ext), and post your current description.ext here so we can fix it up, then go in and re-save the mission in the new folder, and you should be good to go.

In some cases, you might have to restart the game if you make changes to the description.ext. In other words: Did you try turning it off and on again?

As far as I know, if you save a mission with a "broken" description file you can't access the file again (i.e. the error above), so you will have to do what I have recommended.

Edited by JShock

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jeez guys, spoilin everything over here.

description.ext

author = "EpicGoldenWarrior";
OnLoadName = "[Tier-1] Ground Level";
OnLoadMission = "Tier-1 inserts to take out a high value target.";
loadscreen = "T1-Gl.jpg";
class Header
{
gameType = COOP;
};

class RscTitles {
#include "ais_injury\dialogs\rscTitlesAIS.hpp"
};
class CfgFunctions {
#include "ais_injury\cfgFunctionsAIS.hpp"
};

class CfgFunctions 
{
class COB 
{
	class functions 
	{
		class HALO {file = "COB_HALO\functions\fn_halo.sqf"};
		class paradrop {file = "COB_HALO\functions\fn_paradrop.sqf"};
	};
};
};

class CfgSounds 
{
sounds[] = {}; 
class C130_exit 
{
	sound[] = {"COB_HALO\sounds\C130_exit.wss", 50, 1};
	titles[] = {};
};
class flapping 
{
	sound[] = {"COB_HALO\sounds\flapping.ogg", 10, 1};
	titles[] = {};
};
class open_chute 
{
	sound[] = {"COB_HALO\sounds\open_chute.ogg", 10, 1};
	titles[] = {};
};
class para_pilot 
{
	sound[] = {"COB_HALO\sounds\para_pilot.ogg", 10, 1};
	titles[] = {};
};
class close_chute 
{
	sound[] = {"COB_HALO\sounds\close_chute.ogg", 10, 1};
	titles[] = {};
};
};

this includes a3 wounding and a halo drop script.

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This:

class CfgFunctions {
#include "ais_injury\cfgFunctionsAIS.hpp"
};

class CfgFunctions 
{
class COB 
{
	class functions 
	{
		class HALO {file = "COB_HALO\functions\fn_halo.sqf"};
		class paradrop {file = "COB_HALO\functions\fn_paradrop.sqf"};
	};
};
};

Should be:

class CfgFunctions 
{
   #include "ais_injury\cfgFunctionsAIS.hpp"
class COB 
{
	class functions 
	{
		class HALO {file = "COB_HALO\functions\fn_halo.sqf"};
		class paradrop {file = "COB_HALO\functions\fn_paradrop.sqf"};
	};
};
};

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EDIT: I GOT NINJAD

You had two "CfgFunctions" entry like JShock said. Just putting the

#include "ais_injury\cfgFunctionsAIS.hpp"

over the

class COB {

will fix it, just like this:

author = "EpicGoldenWarrior";
OnLoadName = "[Tier-1] Ground Level";
OnLoadMission = "Tier-1 inserts to take out a high value target.";
loadscreen = "T1-Gl.jpg";
class Header {
   gameType = COOP;
};

class RscTitles {
   #include "ais_injury\dialogs\rscTitlesAIS.hpp"
};

class CfgFunctions  {
   #include "ais_injury\cfgFunctionsAIS.hpp"
   class COB {
       class functions {
           class HALO {file = "COB_HALO\functions\fn_halo.sqf"};
           class paradrop {file = "COB_HALO\functions\fn_paradrop.sqf"};
       };
   };
};

class CfgSounds  {
   sounds[] = {}; 
   class C130_exit  {
       sound[] = {"COB_HALO\sounds\C130_exit.wss", 50, 1};
       titles[] = {};
   };
   class flapping  {
       sound[] = {"COB_HALO\sounds\flapping.ogg", 10, 1};
       titles[] = {};
   };
   class open_chute  {
       sound[] = {"COB_HALO\sounds\open_chute.ogg", 10, 1};
       titles[] = {};
   };
   class para_pilot  {
       sound[] = {"COB_HALO\sounds\para_pilot.ogg", 10, 1};
       titles[] = {};
   };
   class close_chute  {
       sound[] = {"COB_HALO\sounds\close_chute.ogg", 10, 1};
       titles[] = {};
   };
};

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