panicsferd 25 Posted December 2, 2014 (edited) Resurgence Follow the story of Lt. Williams after being transferred to Denmark and other NATO forces on Denmark only to find out that the war is not really over when there is a resurgence of enemy forces. Notice: This is a Work In Progess (WIP) campaign that I am going to be working on and so far I have only gotten the idea down and have finished the intro mission. Please Note:This is a Continuum from my other custom campaign Conquer/Control/Collapse so in order to be fully immersed in the story you should play those campaign (because the recent patches have broken my old campaign, I am in the process of making a short-page novel/story that will tell you pretty much all about the Conquer/Control/Collapse without playing it). Conquer/Control/Collapse Part 1 Conquer - Armaholic, Steam Workshop Part 2 Control - Armaholic, Steam workshop Part 3 Collapse - Armaholic, Steam Workshop Mission Layout (this is all WIP, it is subject to change): Mission One: New Terrain - 100% done Summary: After the past events, Lt. Williams has been transfered to a new unfamiliar terrain. Pictures: http://i59.tinypic.com/oacbpf.jpg Mission Two: Training Day - 100% done Summary: Training has begun. Lt. Williams will have to go though extensive training with his brand new squad. Pictures: http://i57.tinypic.com/hsujwi.jpg Mission Three: Unsafe Route - 100% done Summary: Lt. Williams and his squad are onboard a convoy heading back to base after they have secured the radio station. Pictures: http://i59.tinypic.com/2v3smqe.jpg Mission Four: High Casualty - 100% done Summary: A helicopter was finally sent to the the convoy's last location to investigate what has happened. Pictures: http://i61.tinypic.com/2i1zg1s.jpg Mission Five: Convoy Chaser - 100% done Summary: A UAV operator is on standby to use a Darter to track and follow an enemy convoy to it's location. Pictures: http://i.imgur.com/IHjehFG.jpg Mission Six: Thunder Strike - 100% done Summary: A FC-37 Stealth Thunder was dispatched on a striking mission. Pictures: http://i.imgur.com/LbrhFi5.jpg Mission Seven: Rescue Mission - 100% done Summary: A FC-37 was shot down by Anti-Air, a fireteam callsign Emperor was sent to rescue the pilot. Pictures: http://i60.tinypic.com/2hi6uko.jpg Mission Eight: Safe Air - 100% done Summary: In order to make sure we don't lose anymore aircraft, a fireteam callsign Reign was sent to take care of CSAT anti-air. Pictures: http://i59.tinypic.com/2a91ulw.jpg Mission Nine: Touch Off - 100% done Summary: In order for NATO to have the advantage in the air, a operative callsign Dominion was sent in to destroy CSAT aircraft covertly. Pictures: http://i61.tinypic.com/mku9af.jpg Mission Ten: Escort - 100% done Summary: A C-130J is heading to Denmark HQ base, a F/A 18 fighter squadon callsign Nomad is on escort. Pictures: http://i60.tinypic.com/2mo5no8.jpg Mission Eleven: Radio Silence - 100% done Summary: In order to assault a heavily defended town, a fireteam callsign Emperor is sent in to dismantle their radio tower. Pictures: Mission Twelve: Armored Fury - 100% done Summary: A tank column, callsign Anvil is sent to assault a heavily defended town controlled by CSAT forces. Pictures: http://i59.tinypic.com/bf2f0p.jpg Mission Thirteen: Tank Down - 100% done Summary: Anvil 2-1 have suffered some mechanical problems, and they are sitting ducks in the town of Nexoe. Pictures: Mission Fourteen: Watery Grave - 100% done Summary: In order to finally rid the CSAT presence in Nexeo, Reign is sent in to clear the docking area of all hostiles. Pictures: Mission Fifteen: Alone - 100% done Summary: After crashing, hawks finally regained conciousness and he was laying at the shoreline alone. Pictures: Mission Sixteen: Surface - 100% done Summary: Stingray with Emperor onboard are on their way to rescue the downed pilots when they seen something coming from surface of the water. Pictures: Mission Seventeen: Secure Svaneke - 100% done Summary: At the town of Svaneke there is heavy CSAT resistance, a riflesquad callsign Reign is sent in to secure that town. Pictures: Mission Eighteen: Backyard - 100% done Summary: CSAT forces have established a foothold in our backyard, in order to breath better an assault force is sent to neutralize all hostiles. Pictures: Mission Nineteen: Forced Evacuation - 100% done Summary: If we don't stop the CSAT threat we will soon be forced to evacuate denmark. Pictures: Mission Twenty: Conclusion - 100% done Summary: After the evacuation of denmark, Emperor squad was left behind to pay the ultimate price. Pictures: Requirements: FC-37 Thunder by Olli_ MRAP MaxxPro Modification by RichardsD Bornholm by Egil Sandfeld Black BLUFOR Merlin by janus0104 F/A 18 Super Hornet by John Spartin & Saul C-130J by theebu BLUFOR MBT-Kuma retexture by Stevenson Download (Includes the campaign file, and the very first intro mission): Download - Dropbox, Steam Workshop Edited January 27, 2015 by Panicsferd Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted December 2, 2014 Wow! There´s going to be air combat/air-to-ground missions? Lovely! Great to see you back on a Campaign, better yet this is like a sequel to Conquer/Control/Collapse =) Cheers! Share this post Link to post Share on other sites
panicsferd 25 Posted December 4, 2014 ;2831017']Wow! There´s going to be air combat/air-to-ground missions? Lovely!Great to see you back on a Campaign' date=' better yet this is like a sequel to Conquer/Control/Collapse =) Cheers![/quote'] You are going to be glad pretty soon, since your air combat/air-to-ground mission is coming up. Especially if you see what mission 6 is about and you get a little sneak peak in mission 5. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted December 4, 2014 (edited) Then I want the 6th mission SO BAAAAAD! Bring it on, Panicsferd! =D BTW, discovered that @EM (Enhanced Movement) maybe was the cause of "Willians" sudden death by dropping off the Ghosthawk, cus disabling it made the glitch disappear =) I´m on 3rd mission right now ;D Reached 5th mission, and you´ve tricked me! The 5Th mission is just a "tease", when I think the action is going to start, it breaks up as mission accomplished, gotta wait for 6th to get my joy back =P Anyways, Hope more of these missions will be air combat (waiting for some serious dogfights now... I would suggest adding John_Spartan&Saul´s Su-35 or Lyotchik-sniper to heat the things up a little bit lol Cheers! Edited December 4, 2014 by Corporal_Lib[BR] Share this post Link to post Share on other sites
panicsferd 25 Posted December 4, 2014 ;2832138']Then I want the 6th mission SO BAAAAAD! Bring it on' date=' Panicsferd! =DBTW, discovered that @EM (Enhanced Movement) maybe was the cause of "Willians" sudden death by dropping off the Ghosthawk, cus disabling it made the glitch disappear =) I´m on 3rd mission right now ;D Reached 5th mission, and you´ve tricked me! The 5Th mission is just a "tease", when I think the action is going to start, it breaks up as mission accomplished, gotta wait for 6th to get my joy back =P Anyways, Hope more of these missions will be air combat (waiting for some serious dogfights now... I would suggest adding John_Spartan&Saul´s Su-35 or Lyotchik-sniper to heat the things up a little bit lol Cheers! Mission Six is released, I have uploaded it to work shop and even updated the campaign file so it will include all the first six missions. I hope you give me some feedback on mission six on how it worked and what can be improved (this is my first try at a mission where it includes air combat/air-to-ground combat. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted December 4, 2014 (edited) Greaaaaatttt, dowloading now! [Edit] Wow, was too much fun! The FC-37 is a very easy jet to fly, it´s GBU-58 small diameter bombs (GPS guided) are quite straight forward (just select the ground target, fly into its direction, wait for the "diamond" lock on and release... BOOOOM target destroyed!) so it isn´t a big challenge for those "allergic" to air missions! I KNEW you would shot down the jet for a CSAR mission on the sequence... but it seemed a little forced... just make 10 TITAN AAs unit spawn on ground on the rtb path and I garantee a believeable shot down (script to an auto eject when the damage is up to 80% to not kill the pilot) I was already damaged by the Neofrons that scrambled to kill me, but I was managing to rtb, so 1 to 2 more hits and everyone will be toasted, and I can assure you those tripod AA titans manpads are a nightmare cus they doesn´t show up on the radar! You get the RWR Warning but go down without knowing who shot you down, those sneaky basterds lol I approve this mission, and hope to see more dogfights, specially with better/menacier fighters like the PAK-FA or Su-35 =) cheers! Edited December 4, 2014 by Corporal_Lib[BR] Share this post Link to post Share on other sites
panicsferd 25 Posted December 4, 2014 (edited) ;2832197']Greaaaaatttt' date=' dowloading now![Edit'] Wow, was too much fun! The FC-37 is a very easy jet to fly, it´s GBU-58 small diameter bombs (GPS guided) are quite straight forward (just select the ground target, fly into its direction, wait for the "diamond" lock on and release... BOOOOM target destroyed!) so it isn´t a big challenge for those "allergic" to air missions! I KNEW you would shot down the jet for a CSAR mission on the sequence... but it seemed a little forced... just make 10 TITAN AAs unit spawn on ground on the rtb path and I garantee a believeable shot down (script to an auto eject when the damage is up to 80% to not kill the pilot) I was already damaged by the Neofrons that scrambled to kill me, but I was managing to rtb, so 1 to 2 more hits and everyone will be toasted, and I can assure you those tripod AA titans manpads are a nightmare cus they doesn´t show up on the radar! You get the RWR Warning but go down without knowing who shot you down, those sneaky basterds lol I approve this mission, and hope to see more dogfights, specially with better/menacier fighters like the PAK-FA or Su-35 =) cheers! I guess I could try that out, so it is kind of more realistic that you are actually being shot by AA. I think I may not try that out until the campaign is pretty much complete then I will take feedback and fix the various missions. I even noticed like on one of the earlier missions with Lt. Williams his rank was fluctuating (I forgot to make his rank Lieutenent) one mission he was a Lieutenent and the next he was just a private) I probably won't fix that until the campaign is completely done or just about done. edit: I've have completed mission 7, but I may not upload it to steam workshop and may not update the campaign file until I complete mission 8 and or possibly mission 9. Edited December 4, 2014 by Panicsferd Share this post Link to post Share on other sites
jcae2798 132 Posted January 20, 2015 (edited) hey there, thanks for the campaigns. Enjoyed the last one and now playing this one. I wanted to share some feedback on the current mission "Thunder Strike". It seems the jet is geared with AA missiles instead of AT missiles. You can change this via the Modules i believe. Its hard to destroy the vehicles with these missile types. The other option is using the GBU bombs but i suck at dropping those :P More feedback to come :) EDIT: After playing the full mission now i know why. Also didnt know the bombs had the option to lock on, awesome. It was fun! Edited January 20, 2015 by JCae2798 Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted January 21, 2015 So, Panicsferd, this campaign is going to have a sequel right? ("to be continued" on the last mission accomplished and non catartic ending lol), hope to see a fierce dogfight of F/A-18X against CSAT´s Su-35s on the sequel! cheers! Share this post Link to post Share on other sites
panicsferd 25 Posted January 22, 2015 ;2862199']So' date=' Panicsferd, this campaign is going to have a sequel right? ("to be continued" on the last mission accomplished and non catartic ending lol), hope to see a fierce dogfight of F/A-18X against CSAT´s Su-35s on the sequel!cheers![/quote'] That is the plan (like in the ending debrief as well, if I do decide for sequel) and so far I have the sequel kind of thought out where this time you will be playing as the CSAT forces getting their retribution against the NATO forces for all that they have done from conquer/control/collapse to resurgence. Share this post Link to post Share on other sites
panicsferd 25 Posted January 27, 2015 I have started working on the sequel and I got the campaign file and first mission done, you guys can find more about it here: http://forums.bistudio.com/showthread.php?188153-WIP-SP-Campaign-Arma-III-Retribution&p=2867224#post2867224 Share this post Link to post Share on other sites
mathias_eichinger 64 Posted January 8, 2018 Once subscribed, this one installs in my "Scenarios" as opposed to "Campaigns" but it does not start. Share this post Link to post Share on other sites