six_ten 208 Posted December 1, 2014 I've set up my sloop of war so that you can shoot the rudder and the rudder is replaced with a broken version, like in cars when wheel is destroyed it is replaced by broken version model. How do I fix the config so that when this happens the driver can no longer steer the ship? Share this post Link to post Share on other sites
x3kj 1247 Posted December 2, 2014 adding such functionality is not possible via config, those things are hardcoded based on vehicle class it seems. (for example Fuel hitpoint doesnt do anything for tanks but cars explode). You can only try and do it via script. Share this post Link to post Share on other sites
six_ten 208 Posted December 2, 2014 Are any stock vehicles, airplanes, boats, cars, tanks, etc able to be disabled by shooting steering? Is there any BIS setup that I can modify to create this functionality? Share this post Link to post Share on other sites
x3kj 1247 Posted December 2, 2014 Are any stock... No. For cars and tanks its just a result of their wheels/tracks creating high movement resistance. Cars can stills teer if you have blown tires. Share this post Link to post Share on other sites
six_ten 208 Posted December 2, 2014 Damn. Can you think of a way to implement this? I want players to be able to focus fire on the rudder (or masts, rigging, etc) in combat to disable their opponent's maneuverability. Share this post Link to post Share on other sites