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mindstorm

setObjectTexture black untill very close in first person.

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Hey,

I have a sign (Sign_F) where I attach 2 1M user textures to (UserTexture1m_F). The textures I apply to them are however are black up untill I aproach them very close in first person. Then they "load" and from then on they work, also after a restart of the mission.

this setObjectTexture [0, ""img\warning2.jpg""]; this attachTo [sign1, [-0.50, -0.02, 0.6] ];

Could anyone else check if they experience the same or am I doing something wrong?

---------- Post added at 11:57 ---------- Previous post was at 10:48 ----------

Apparently it's allready reported. Please upvote:

http://feedback.arma3.com/view.php?id=13732

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Try using the ".paa" format instead of ".jpg". That should help.

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Bug report suggest it is the same with .paa. But I will test it out, also with setObjectTexture global.

Thing is you need to restart arma after each try, this makes it a rather frustrating process to test.

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Bug report suggest it is the same with .paa. But I will test it out, also with setObjectTexture global.

Thing is you need to restart arma after each try, this makes it a rather frustrating process to test.

You shouldn't need to restart Arma after inputing a new picture?

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You shouldn't need to restart Arma after inputing a new picture?
I think all pictures cached after first load, so you need to restart if you updating picture with the same name.

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I think all pictures cached after first load, so you need to restart if you updating picture with the same name.

I just resave the mission then preview again and it works for me, I've never restarted the whole game to "reset" a picture after I've changed it.

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Format needs to be .paa, dimensions HAVE to be 256x256, 512x512, 1024x1024 or 2048x2048. Give it a new name with each new try!

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