mindstorm 8 Posted November 18, 2014 Hey, I have a sign (Sign_F) where I attach 2 1M user textures to (UserTexture1m_F). The textures I apply to them are however are black up untill I aproach them very close in first person. Then they "load" and from then on they work, also after a restart of the mission. this setObjectTexture [0, ""img\warning2.jpg""]; this attachTo [sign1, [-0.50, -0.02, 0.6] ]; Could anyone else check if they experience the same or am I doing something wrong? ---------- Post added at 11:57 ---------- Previous post was at 10:48 ---------- Apparently it's allready reported. Please upvote: http://feedback.arma3.com/view.php?id=13732 Share this post Link to post Share on other sites
Tajin 349 Posted November 18, 2014 Try using the ".paa" format instead of ".jpg". That should help. Share this post Link to post Share on other sites
mindstorm 8 Posted November 18, 2014 Bug report suggest it is the same with .paa. But I will test it out, also with setObjectTexture global. Thing is you need to restart arma after each try, this makes it a rather frustrating process to test. Share this post Link to post Share on other sites
jshock 513 Posted November 18, 2014 Bug report suggest it is the same with .paa. But I will test it out, also with setObjectTexture global.Thing is you need to restart arma after each try, this makes it a rather frustrating process to test. You shouldn't need to restart Arma after inputing a new picture? Share this post Link to post Share on other sites
champ-1 40 Posted November 18, 2014 You shouldn't need to restart Arma after inputing a new picture?I think all pictures cached after first load, so you need to restart if you updating picture with the same name. Share this post Link to post Share on other sites
jshock 513 Posted November 18, 2014 I think all pictures cached after first load, so you need to restart if you updating picture with the same name. I just resave the mission then preview again and it works for me, I've never restarted the whole game to "reset" a picture after I've changed it. Share this post Link to post Share on other sites
Heeeere's johnny! 51 Posted November 18, 2014 You mustn't use double quotes in there. this setObjectTexture [0, "img\warning2.jpg"]; this attachTo [sign1, [-0.50, -0.02, 0.6] ]; Share this post Link to post Share on other sites
surfer 42 Posted November 19, 2014 Format needs to be .paa, dimensions HAVE to be 256x256, 512x512, 1024x1024 or 2048x2048. Give it a new name with each new try! Share this post Link to post Share on other sites