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Norbak

Setpos position?

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Can anyone tell me how to make something like this...(but working, not this):

_pos = player1;

_pos = player2;

_pos = player3;

object1 = setpos position player1;

object1 = setpos position player2;

object1 = setpos position player3;

only on a file like? :

Object1 = setpos position [player1,player2,player3]; //object at position p1 p2 p3 at same time??

thank you

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It's hard to say. I'd love to make the LK nuke script working on MP and so another players could see the nuke explosion and the rest of the effects.

It's insane. I'm very frustrated.

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Place an ammo box on the map and name it box1. Give the box a placement radius of 500 meters.

Place a soldier on the map and name him blue1.

In the init of the soldier write this...........blue1 setpos (getpos box1);

When you start the mission the box will start in a 500m radius - and the soldier will always start standing on the box.

==============================================================================

In your case you seem to want to place the soldier and have the box start where the soldier is. In which case you reverse the order of the code:

box1 setpos (getpos blue1);

.

Edited by Joe98

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That's a nice idea. I'll give a look. Thanks man.

Damn. I can't open that .PBO with PBO View.

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That nuke in GITS doesn't work for me.

LK really does in MP but only Radzone with Radiation marker, not the nuke,ash and envi effects.

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Ok. Changing markers is easy. Createmarkerlocal => createmarker. It's done. Now everybody can see te radiation zone with MP damage.

Sounds are easy aswell. I used SAY command at every player,so they can hear the sound when it explodes. Another way could be place the SAY3D at the point of explotion but the noise isn't that heavy,especially from 1000 meters away...

Nuke ,envi and ash is harder.

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