itsdonjon 25 Posted November 5, 2014 Hey there! ATM i'm trying to implement roads on my island. I use the polylines and define everything in the database properties. Problem is: Some roads work, others don't. There is no difference in the database (well, ofcourse the id is different). Does anyone know what my problem is? Greetz, Don! Share this post Link to post Share on other sites
m1lkm8n 411 Posted November 5, 2014 Are they on different layers? If so I believe all shapes and layer need to be visible or they will not export. Share this post Link to post Share on other sites
itsdonjon 25 Posted November 5, 2014 (edited) WHEN they are on different layers, it was not my decision. How can i find that out/change that? PS: I just looked it up in the layers manager, all shapes are in the "default area". Any other ideas? Edited November 5, 2014 by ItsDonJon Share this post Link to post Share on other sites
m1lkm8n 411 Posted November 5, 2014 Any way you can post a screenshot of you database table And a pastebin of your roadslib config Share this post Link to post Share on other sites
itsdonjon 25 Posted November 5, 2014 Of course: This is working And this is not: And this is my roadslib.cfg: class RoadTypesLibrary { class Road0001 { order=1; width = 14; mainStrTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway_ca.paa"; // lowercase! mainTerTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway_end_ca.paa"; mainMat = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway.rvmat"; map = "main road"; AIpathOffset = 3; }; class Road0002 { order=2; width = 10; mainStrTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_ca.paa"; // lowercase! mainTerTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_end_ca.paa"; mainMat = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road.rvmat"; map = "road"; AIpathOffset = 2.5; }; class Road0003 { order=3; width = 10; mainStrTex = "a3\roads_f\roads_ae\data\surf_roaddirt_road_ca.paa"; // lowercase! mainTerTex = "a3\roads_f\roads_ae\data\surf_roaddirt_road_end_ca.paa"; mainMat = "a3\roads_f\roads_ae\data\surf_roaddirt_road.rvmat"; map = "track"; AIpathOffset = 2.5; }; class Road0004 { order=4; width = 10; mainStrTex = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road_ca.paa"; // lowercase! mainTerTex = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road_end_ca.paa"; mainMat = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road.rvmat"; map = "track"; AIpathOffset = 2.5; }; class Road0005 { order=5; width = 7; mainStrTex = "a3\roads_f\roads_ae\data\surf_roaddirt_path_ca.paa"; // lowercase! mainTerTex = "a3\roads_f\roads_ae\data\surf_roaddirt_path_end_ca.paa"; mainMat = "a3\roads_f\roads_ae\data\surf_roaddirt_path.rvmat"; map = "track"; AIpathOffset = 2; }; }; Share this post Link to post Share on other sites
itsdonjon 25 Posted November 6, 2014 Hey! So i just restarted TB and tried it again (i actually did this 3 times before posting) and now it works..don't ask me why! Share this post Link to post Share on other sites