R3vo 2654 Posted October 26, 2014 Hey Arma community, I'm currently working on a script which creates a crashside when the player calls it. However,I've got stuck at some point. Is there a way to spawn a helicopter wreck directly with ""createVehicle _pos, or is the only way to get a helicopter wreck, to spawn a working one and destroy it afterwards with setDamage 1;? If that's so, then I need a way to prevent the game to delete that wreck, because otherwise the crashside will still be there when the player arrive, however, without wreck. Thank you in advance R3vo Share this post Link to post Share on other sites
iceman77 18 Posted October 26, 2014 (edited) Land_Wreck_Heli_Attack_01_F Land_Wreck_Heli_Attack_02_F Land_Wreck_Plane_Transport_01_F _wreck = createVehicle ["Land_Wreck_Heli_Attack_02_F", position player, [], 0, "CAN_COLLIDE"]; Also check out wreckManagerMode. This sets which vehicles can be managed by the vehs deletion manager. IE; Only ones that have respawn enabled. Via module etc. eg; wreckManagerMode = 2; // only vehicles that can respawn are managed (cleaned up) Also, Idk if they still be deleted if their simulation is disabled. So try to disable the simulation of your custom wrecks. _veh enableSimulationGlobal false; Edited October 26, 2014 by Iceman77 Share this post Link to post Share on other sites
R3vo 2654 Posted October 26, 2014 (edited) Land_Wreck_Heli_Attack_01_FLand_Wreck_Heli_Attack_02_F Land_Wreck_Plane_Transport_01_F _wreck = createVehicle ["Land_Wreck_Heli_Attack_02_F", position player, [], 0, "CAN_COLLIDE"]; Also check out wreckManagerMode. This sets which vehicles can be managed by the vehs deletion manager. IE; Only ones that have respawn enabled. Via module etc. eg; wreckManagerMode = 2; // only vehicles that can respawn are managed (cleaned up) Also, Idk if they still be deleted if their simulation is disabled. So try to disable the simulation of your custom wrecks. _veh enableSimulationGlobal false; Thanks for your help. I've already thought about disableing simulation myself. Edit: I've just tested it with enableSimulation false; and it seems to work. Edited October 26, 2014 by R3vo Share this post Link to post Share on other sites