Drawyah 13 Posted October 25, 2014 (edited) Hey guys, I have come across a problem where in-game, I get no textures on my map. All I see is a white ground (In the shape of my island) and the sea (which is also just white on the sea-bed.) If theres anyone who has also come across this problem, or know a fix it would be great to know! Thanks, Michael http://i.imgur.com/T9iMGwY.png (265 kB) Edited October 25, 2014 by Michael007800 Share this post Link to post Share on other sites
1para{god-father} 105 Posted October 25, 2014 Have you generated your layers and set them up correct ? Share this post Link to post Share on other sites
Drawyah 13 Posted October 25, 2014 (edited) Have you generated your layers and set them up correct ? I'm pretty sure I have. http://i.imgur.com/KpbR5KZ.png (106 kB) My Layers.cfg http://pastebin.com/tS81BteA Edited October 25, 2014 by Michael007800 Extras Share this post Link to post Share on other sites
m1lkm8n 411 Posted October 25, 2014 I'm pretty sure I have.http://i.imgur.com/KpbR5KZ.png (106 kB) http://i.imgur.com/VfnzMjr.png My Layers.cfg http://pastebin.com/tS81BteA where did you get your heightmap from? the reason I ask is because the numbers are kinda weird. so the grid size you have is 256x256 which is pretty low resolution. then you specify a cell size of 78.125...here I would try to stick to whole or half numbers (for example 2 or 2.5) personally if you want to go that large with a terrain I would have done 2048x2048X10 for a 20480x20480 terrain. now this I am not recommending you do. I would suggest very much that you start small. too many people try to start with these larger terrains and get frustrated that things are not working properly. there are many mechanics that go into creating a terrain and starting this large is only going to complicate things even more. personally I would suggest you run though jakerods tutorial on here first. then try and create your own terrain with a heightmap or either 1024x1024 or 2048x2048 BUT keep the cell size small to avoid creating a massive island. the cell size in case you don't know is the distance between each vertices of the heightmap. so if you take a heightmap of 1024x1024 and have a grid size of 5 that will be a 5120x5120 meter terrain now if you use a heightmap of 2048x2048 you can then use a cell size of 2.5 to give you the same 5120 meter terrain as the before BUT the resolution is tighter making the terrain look nicer. now lets say you choose the 2048x5 for a 5120meter terrain. you can make a sat image that's 5120x5120 pixels which will give you in game a 1:1 pixel per meter the sat surface mask tiles is really up to you to decide how you want your images sliced when terrain builder cuts them when you export them. now heres where things really get wonky with your image you posted above. texture layer size...the rule of thumb is to try and get it to as close to 40x40 without going over. as far as your layers cfg is concerned you can remove the texture = "TPS\DiegoGarcia\data\halfa.paa"; stuff as it doesn't get used anymore and either leave it blank like this texture = ""; or do this...texture = "#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; Share this post Link to post Share on other sites
jimbop 25 Posted October 26, 2014 you havnt ticked export satellite textures as you generated layers. Share this post Link to post Share on other sites
Drawyah 13 Posted October 26, 2014 (edited) where did you get your heightmap from? the reason I ask is because the numbers are kinda weird.so the grid size you have is 256x256 which is pretty low resolution. then you specify a cell size of 78.125...here I would try to stick to whole or half numbers (for example 2 or 2.5) personally if you want to go that large with a terrain I would have done 2048x2048X10 for a 20480x20480 terrain. now this I am not recommending you do. I would suggest very much that you start small. too many people try to start with these larger terrains and get frustrated that things are not working properly. there are many mechanics that go into creating a terrain and starting this large is only going to complicate things even more. personally I would suggest you run though jakerods tutorial on here first. then try and create your own terrain with a heightmap or either 1024x1024 or 2048x2048 BUT keep the cell size small to avoid creating a massive island. the cell size in case you don't know is the distance between each vertices of the heightmap. so if you take a heightmap of 1024x1024 and have a grid size of 5 that will be a 5120x5120 meter terrain now if you use a heightmap of 2048x2048 you can then use a cell size of 2.5 to give you the same 5120 meter terrain as the before BUT the resolution is tighter making the terrain look nicer. now lets say you choose the 2048x5 for a 5120meter terrain. you can make a sat image that's 5120x5120 pixels which will give you in game a 1:1 pixel per meter the sat surface mask tiles is really up to you to decide how you want your images sliced when terrain builder cuts them when you export them. now heres where things really get wonky with your image you posted above. texture layer size...the rule of thumb is to try and get it to as close to 40x40 without going over. as far as your layers cfg is concerned you can remove the texture = "TPS\DiegoGarcia\data\halfa.paa"; stuff as it doesn't get used anymore and either leave it blank like this texture = ""; or do this...texture = "#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)"; Didn't work with my Large Island, but I'll try again with a newer, smaller one. Also hadn't worked for a smaller Island, this time only 2km squared in size... Edited October 26, 2014 by Michael007800 Share this post Link to post Share on other sites