logan83 11 Posted October 22, 2014 Hi to all this is my unit reesking config class BT_Heavy_Leader: BT_BDU_Cuadros_Base { scope = 2; author = "Logan83"; displayName = "Coordinador de Operaciones"; icon = "iconManLeader"; detectSkill = 40; nakedUniform = "U_BT_BASE_BasicBody"; uniformClass = "U_BT_BDU_TAN_2"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\LG83_BT\textures\Uniforms\U_BT_BDU_TAN_2.paa"}; [color="#FF0000"]Items[] = {"optic_MRCO"}; RespawnItems[] = {"optic_MRCO"};[/color] weapons[] = {"arifle_mas_ak_74m_sf","hgun_mas_acp_F","Throw","Put","Binocular"}; respawnWeapons[] = {"arifle_mas_ak_74m_sf","hgun_mas_acp_F","Throw","Put","Binocular"}; magazines[] = {"30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_T_mag","12Rnd_mas_45acp_Mag","12Rnd_mas_45acp_Mag","12Rnd_mas_45acp_Mag","SmokeShell","SmokeShellRed","SmokeShellGreen","HandGrenade","I_IR_Grenade"}; respawnMagazines[] = {"30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_mag","30Rnd_mas_545x39_T_mag","12Rnd_mas_45acp_Mag","12Rnd_mas_45acp_Mag","12Rnd_mas_45acp_Mag","SmokeShell","SmokeShellRed","SmokeShellGreen","HandGrenade","I_IR_Grenade"}; linkeditems[] = {"optic_MRCO","H_BT_Cap_headphones_Brn","V_BT_Vest_Marpat_Battle","NVGoggles_mas","G_Aviator","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnlinkeditems[] = {"optic_MRCO","H_BT_Cap_headphones_Brn","V_BT_Vest_Marpat_Battle","NVGoggles_mas","G_Aviator","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; }; using the lines Items[] = {"optic_MRCO"}; and RespawnItems[] = {"optic_MRCO"};" i put that optic in the units gear, but i want to put the optic in the unit weapon directly. How can do this? thanks Share this post Link to post Share on other sites
Fadi 22 Posted October 23, 2014 You'd create a separate class for the weapon under cfgWeapons and define it there. Example: class m249_eot_laser : m249 { class LinkedItems { class LinkedItemsOptic { slot = "CowsSlot"; item = "RH_eotech553"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = "RH_peq15"; }; }; }; Share this post Link to post Share on other sites
logan83 11 Posted October 23, 2014 yeeeeeeee thank u fadi ;) Share this post Link to post Share on other sites
OberSchutze 19 Posted June 24, 2015 I know this is an old thread but I am wondering what I am doing wrong. I get a no entry ".model" error. class 20thSFG_ARCO_IR_M4A1GL_2_laser; class TF_M4A1GL : 20thSFG_ARCO_IR_M4A1GL_2_laser { class LinkedItems { class LinkedItemsOptic { slot = "CowsSlot"; item = "optic_Arco"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = "acc_pointer_IR"; }; class LinkedItemsMuzzle { slot = "MuzzleSlot"; item = "muzzle_snds_M"; }; }; }; Character Class class 20thSFG_OCP_Soldier_SL_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; scope = 2; displayName = "Task Force 2031 OCP Squad Leader"; nakedUniform = "U_BasicBody"; uniformClass = "20thSFG_OCP_CombatUniform_mcam"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\20thSFG_Mod\data\textures\20thSFG_c_mcam.paa"}; linkedItems[] = {"20thSFG_OCP_PlateCarrier1_rgr","20thSFG_fast_ocp","NVGoggles","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"20thSFG_OCP_PlateCarrier1_rgr","20thSFG_fast_ocp","NVGoggles","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; weapons[] = {"20thSFG_ARCO_IR_M4A1GL_2_laser","Throw","Put"}; respawnWeapons[] = {"20thSFG_ARCO_IR_M4A1GL_2_laser","Throw","Put"}; magazines[] = {"m4262_mag","m4262_mag","m4262_mag","m4262_mag","m4262_mag","m4262_mag","m4262_mag","m4262_mag","m4262_mag","m4262_mag","m4262_mag","m4262_mag","m4262_mag","m4262_mag","1RndHEDP","1RndHEDP","1RndHEDP","1RndHEDP","1RndHEDP","1RndHEDP","1RndHEDP"}; respawnMagazines[] = {"m4262_mag","m4262_mag","m4262_mag","m4262_mag","m4262_mag","m4262_mag","m4262_mag","m4262_mag","m4262_mag","m4262_mag","m4262_mag","m4262_mag","m4262_mag","m4262_mag","1RndHEDP","1RndHEDP","1RndHEDP","1RndHEDP","1RndHEDP","1RndHEDP","1RndHEDP"}; Share this post Link to post Share on other sites
OberSchutze 19 Posted June 26, 2015 Anyone have anything on this? Share this post Link to post Share on other sites
Locklear 214 Posted June 29, 2015 I'd say there is no model defined for your weapon. You can confirm this by checking the 20thSFG_ARCO_IR_M4A1GL_2_laser class in the config viewer in the game (since you inherit the TF_M4A1GL class from it while not defining a model in TF_M4A1GL itself). Share this post Link to post Share on other sites
OberSchutze 19 Posted July 4, 2015 It was defined, I ended up figuring the issue out, it actually had to do with a magazine classname not the rifle at all. Share this post Link to post Share on other sites