stonie01333 10 Posted October 22, 2014 Hi Guys Ive working on a mission just now with clear areas of opfor tasks, using the modules..My problem is that even tho the tasks show up on preview and private server..when i put it on our clan server the tasks no longer show up.any info would be much appreciated. Share this post Link to post Share on other sites
jshock 513 Posted October 22, 2014 Make sure that the module has the display setting to the side (or however you want it). But without more information on how you have it setup, I can't help much. Share this post Link to post Share on other sites
dreadedentity 278 Posted October 22, 2014 Make a little pause before the task is assigned. If you try to assign a task a mission start, it gets assigned before the players are in the virtual map and nobody sees the task get assigned. Share this post Link to post Share on other sites
stonie01333 10 Posted October 23, 2014 yeah but the tasks dont show up at all when its on server..sorry guys im new to this side of editor and not savy enough to script it yet. Share this post Link to post Share on other sites
stonie01333 10 Posted October 23, 2014 heres the setup for tasks trigger(Opfor/once/not present) set task state (assigned) create task (all playable units/task id set/assigned/module position) ...I seem to have it working now on server...the only change i made was to not have the tasks synced to blufor units and instead have the create task set up for all playable units.. :) Share this post Link to post Share on other sites
jshock 513 Posted October 23, 2014 (edited) Yeah the whole vanilla A3 BIS tasking module system can be real finicky sometimes. If you were more script savy I would have sent you to this thread, as the three functions I posted make life easy (as you can tell by the author of the post response). Except for you it would be four words, instead of three, "Screw simple task modules". Edited October 23, 2014 by JShock Share this post Link to post Share on other sites
dreadedentity 278 Posted October 23, 2014 sorry guys im ... not savy enough to script it yet. The best time to start was 20 years ago (figuratively), the second best time is right now. heres the setup for tasks trigger(Opfor/once/not present) set task state (assigned) create task (all playable units/task id set/assigned/module position) ...I seem to have it working now on server...the only change i made was to not have the tasks synced to blufor units and instead have the create task set up for all playable units.. :) I'm still a little unsure about the way you have things set up. Would you mind actually posting the mission so I can take a look inside and do some testing? Like JShock said the task "modules" available in the editor are a pain to use, and they were pretty much impossible for me personally to figure out. Part of the reason I became a scripter, rather than a mission-maker. lol Share this post Link to post Share on other sites
jshock 513 Posted October 23, 2014 I'm still a little unsure about the way you have things set up. Would you mind actually posting the mission so I can take a look inside and do some testing? Like JShock said the task "modules" available in the editor are a pain to use, and they were pretty much impossible for me personally to figure out. Part of the reason I became a scripter, rather than a mission-maker. lol He has a create task module (that assigns it to the players) that is synced to a trigger (set to Opfor not present) which when triggered should trigger a setTask module that says task completed, however, he was syncing the createTask module to Blufor units only(createTask module has drop-down option for side, units, groups, etc.) instead of the side or all playable units, which he is now set at, which solved the issue. Share this post Link to post Share on other sites
stonie01333 10 Posted October 23, 2014 Thanks for the info guys..testing it fully tonight..if im having problems i will start studying your link JShock.. Share this post Link to post Share on other sites