Meusali 0 Posted September 18, 2002 I have added 3 streetlamps (using the editor upgrade) to a multiplayer ctf map that contains tanks etc. Is it possible to make the streetlamp indestructable so that they cannot be knocked over by tanks, or blown up? Thx for any help Share this post Link to post Share on other sites
sel 0 Posted September 18, 2002 you could try  lampname setdamage 0 and put in a loop using script. something like this. put this in your lamp init line: [this] exec "nodamage.sqs" do it or all three lamps In script try this _lamp = _this select 0 #loop _lamp setdammage 0 goto "loop" I'm not at may Home PC just now so I could be wrong. Share this post Link to post Share on other sites
edc 0 Posted September 18, 2002 You might be able to edit the config.cpp. Change the value for armor. It works for cars-I don't know whether it would work for this. Share this post Link to post Share on other sites
RED 0 Posted September 18, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _lamp = _this select 0 #loop _lamp setdammage 0 goto "loop" <span id='postcolor'> That will lag the game down, make it: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _lamp = _this select 0 #loop ~0.5 _lamp setdammage 0 goto "loop" <span id='postcolor'> As for the cpp edit, that will only work if all the players in the server will have to have the version you edited. RED Share this post Link to post Share on other sites
Meusali 0 Posted September 18, 2002 ok, ive tried making a script file with the following code </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">_lamp = _this select 0 #loop ~0.5 _lamp setdammage 0 goto "loop" <span id='postcolor'> And executing it in the streetlamps init field by entering </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">[this] exec "nodamage.sqs"<span id='postcolor'> Nothing seems to happen, street lamp still falls over when hit by a tank. Share this post Link to post Share on other sites
RED 0 Posted September 19, 2002 Try executing it with the name of the lamp. RED Share this post Link to post Share on other sites
Meusali 0 Posted September 19, 2002 Like this? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">[StreetLamp 2] exec "nodamage.sqs"<span id='postcolor'> Share this post Link to post Share on other sites
GAMEER_77 0 Posted September 19, 2002 I don't think that setdammaging a streetlamp will make it rigid again. There was a big Post on this at OFPEC about those Target E thingys. I don't think they ever did solve that problem... PEACE Share this post Link to post Share on other sites
Meusali 0 Posted September 20, 2002 How about making it so that the vehicles do not clip with the Street Lamp. Like the flag poles, where vehicles just go straight through them. Is that possible to do? Share this post Link to post Share on other sites