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Azza FHI

Manual ambient sounds?

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Hello,

Our clan has recently started using the map FATA. the ambient sounds are all messed up, we have managed to make it so that these sounds are not used, but obviously this means it is dead quiet everywhere.

the simple alternative is to put down a trigger with the effect of 'environment - sounds - meadows or night' but this gives a single sound source on loop.

I was wondering if anyone knows how to call the altis ambient sounds through script or debug. it looks like there are some random factors applied. this is what I found in config viewer.

ZRn4GUe.jpg

but I don't know how to call this, or if it is even possible without the config entries in the map files.

would ultimately like to create a script that has the proper ambience relative to day and night.

any help is greatly appreciated.

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I had to get help from TPW. Give him a shout, and he has a fix or the whole .pbo you need.

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