Morganator 10 Posted October 12, 2014 So i installed GNATS B52 Mod and made it to add the AGM 86 into an empty B52. Now my Question is: How do i guid the Cruise Missle? Does it follow the Crosshair from the Gunnber Seat in the Bomber or Lasermarker? What do i have to do to hit the Target? BTW: Link to Mod: http://forums.bistudio.com/archive/index.php/t-87710.html Greetings Share this post Link to post Share on other sites
eggbeast 3685 Posted October 13, 2014 depends if he made it a GPS/INS guided weapon (likely) if so, when you enter the plane select action menu GPS/INS and set the target in the dialog box and click mark, then exit. the missile will then lock to the target you made Share this post Link to post Share on other sites
Morganator 10 Posted October 13, 2014 Thx for the Answer :) The Mod by Gnat adds the B52 plus weapons: ---------------------------------------- | Weapons Pack | | | | beta 2 | | | | by Gnat | | | | for ArmAII/OA | ---------------------------------------- Dec 2010 Release under Creative Commons http://creativecommons.org/licenses Models: Attribution-NonCommercial-NoDerivs BIS source: Per BIS requirements Other: Attribution-NonCommercial-ShareAlike GNT_WEAPONS Beta 1 Weapons for use with Gnats Frigate addons See Gnats Frigates addon Beta 2 Weapons for use with Gnats Frigate addons Weapons for use with Gnats B-52 addon Ammo Classes ------------ Bo_MK82_FFB M_AGM86_AT M_GNTHarpoon M_GNTKlubN M_GNTRIM66 M_GNT9M317 M_GNTExocet M_GNTVT1_AA B_GNT20mm_AA B_GNT30mm_AA Magazine Classes ---------------- GNT240Rnd_CMRBOC_Magazine 84Rnd_GNTMK82 1Rnd_AGM86 2Rnd_AGM86 4Rnd_AGM86 6Rnd_AGM86 8Rnd_AGM86 GNT30Rnd_76mmHE GNT30Rnd_76mmSABOT GNT21Rnd_100mmHE GNT11Rnd_100mmHE GNT11Rnd_100mmSABOT GNT8Rnd_Harpoon_OHP GNT8Rnd_GNTKlubN_Krivak GNT8Rnd_GNTRIM66_OHP GNT8Rnd_GNT9M317_Krivak GNT8Rnd_GNTExocet_LF GNT8Rnd_GNTVT1_LF GNT1600Rnd_20mm_Phalanx GNT4000Rnd_30mm_Kashtan Weapon Classes -------------- GNTcmRBOC_launcher GNTMK82Launcher AGM86Launcher GNT_76a GNT_100a GNT_100TR GNTPhalanx GNTKashtan GNTHarpoonLauncher GNTKlubNLauncher GNTRIM66Launcher GNT9M317Launcher GNTExocetLauncher GNTVT1Launcher Torpedoes --------- GNT_mu90f GNT_mu90s The author can be contacted at the official forums at: www.flashpoint1985.com or gnat666@msn.com Permission must be sort to use any included models. Other files can be used with credit. Not for commercial or miltary use with any product or for porting to other games or product etc. =================== Disclaimer: ======================== This is NOT an official Addon. Use it at your own risk. ======================================================== So i took the AGM 86 Launcher and added it (with Ammo) to the B52 but the B52 itself has no GPS/INS System as i have seen so i dont know :/ BTW: eggbeast I´m a huge fan off your work at BAFX and Rangemaster, although i was wondering what function this is in the folowing picture: Share this post Link to post Share on other sites
eggbeast 3685 Posted October 13, 2014 well you can try adding the new FRL_AGM86 we included in last rangemaster release, which has GPS/INS targeting capability, then in the plane init line add to add the weapons and action to the plane init use this: this addmagazine "EB_AGM86Cx6";this addweapon "EB_AGM86C_Launcher"; addgps = this addAction ["GPS/INS Menu", "createDialog 'glt_airgpsmfd'",[],0, false, true,""]; or something like that - i haven't tried to add the system to non configged planes before, but you can also add it to your spotter or pilot class in mission with init on player _actionId8 = player addAction ["GPS/INS Menu", "GPSINS.sqf",[],0, false, true,""]; GPSINS.sqf _gpsd = createDialog 'glt_airgpsmfd';exit the GPS system is configured in EB_missilebox, using mykes scripts and system, and his weapon models in FRL_missilebox, both included in rangemaster. the pic you linked is a su34 firing a kab1500L at a laser target they themselves designated from the gunner seat using the optics key. the camera HUD info was experimental (using the UAV layout) and has since been reverted to a more sensible one (AH64), using the ka52 optic model. Share this post Link to post Share on other sites
Morganator 10 Posted October 13, 2014 Thx i will try ^^ Oh and is there a weapon list for the BAFX too? like the one i posted? Share this post Link to post Share on other sites
eggbeast 3685 Posted October 13, 2014 yeah but not yet a full magazine list Initial air weapons list is here http://forums.bistudio.com/showthread.php?181411-FRL_Air-mod-WIP&p=2783307&viewfull=1#post2783307 we will document it all in due course, the readme folder has a lot of classname content that may be enlightening, sorry its such a mess though hehe the eb_missilebox, eb_armour and eb_weapons config.cpp files have the full list of weapons and mags inside them so if you find a weapon in the lits i linked then ctrl-F that weapon in the config in notepad and you'll be able to grab the mags this is what the GPS display looks like when its working http://i162.photobucket.com/albums/t247/eggbeast/GBU_GPS_zpsd3949c71.jpg Share this post Link to post Share on other sites
Morganator 10 Posted October 13, 2014 Thank you again! Im familiar with the GPS System only the B52 has none. Last Question: Do you know a good Script or something like an AI Pilot who doesnt do shit and fly´s where and how i want? Any Suggestions? It´s just my Friend hasnt got time all Day so i can test the things Singleplayer Share this post Link to post Share on other sites
eggbeast 3685 Posted October 13, 2014 lol that would be a first when i was testing the su34 in editor, what was funny was when i enabled my laser designator as gunner and locked it with my missile, the pilot was told "target that laser target" and so he always flies towards it, and you can steer him around the map like a donkey with a carrot on a stick... that's the best i can do lol. i could have sworn i saw a youtube vid of gnats B52 firing a tomahawk in takistan, targeting a GPS/INS target... so had assumed it was enabled. well if he let's me have it for the rangemaster pack, i'll happily add the different loadouts and functions to it. i'll pm him sometime. we are developing nuke and chem and other wmd effects at the moment for pooks new scud, and the plan is to add them to the various relevant strategic missiles the bear is first in line for the warheads if you ever wnat to play with this stuff live, hop in our ts and server... we can probably answer a lot of questions at the same time. Share this post Link to post Share on other sites
Morganator 10 Posted October 13, 2014 Well that sounds nice ^^ I will have a lokk at your TS and Server so stay awesome and keep up the good work Share this post Link to post Share on other sites
Morganator 10 Posted October 13, 2014 BTW: What is the Optics Key or is there a complete Tutorial for BAFX? Share this post Link to post Share on other sites
eggbeast 3685 Posted October 14, 2014 well you either tap right click, or use numpad Enter or * or something. I have it on O so not sure of default. no complete tutorial yet, but we do help a lot of folks who dare to set foot in our server/TS. Share this post Link to post Share on other sites
Morganator 10 Posted October 14, 2014 Nice alright ^^ Share this post Link to post Share on other sites