krzychuzokecia 717 Posted October 10, 2014 Sorry if this is wrong place for this, but I had no idea where to post it... So, I have a really weird issue with Ruprt's Mission Development Enviroment - tool "bundled" with CSLA II. It served me greatly for a long time, but after I've updated my PC*, I'm having following problem: every time I save a file in MDE (be it .cpp, .sqs, .sqf - whatever), the last sign (letter/digit) is "eaten" - it's not there after saving. Anybody ever had such an issue? I'd really like to sort it out, because going back to Notepad doesn't sound well... :( *New rig is 64bit, but OS is still 32. Can the problem lie here? Share this post Link to post Share on other sites
zulu1 145 Posted October 10, 2014 Maybe "Hide known file type extensions" setting? http://windows.microsoft.com/en-us/windows/show-hide-file-name-extensions#show-hide-file-name-extensions=windows-7 Share this post Link to post Share on other sites
krzychuzokecia 717 Posted October 11, 2014 (edited) Nope, problem is not about file name, but it's content. For example, when I try to save the following (this is WW2EC demo settings file): ECA_DEVMODE=False; ECA_DEBUG_OUTPUT_LEVEL = 1; SetViewDistance 1400; ECA_METHODS_INHERITBYREF = True; ECA_METHODS_PRELOAD = True; ECA_FUNCTIONS_PRELOAD = True I'm getting this: ECA_DEVMODE=False; ECA_DEBUG_OUTPUT_LEVEL = 1; SetViewDistance 1400; ECA_METHODS_INHERITBYREF = True; ECA_METHODS_PRELOAD = True; ECA_FUNCTIONS_PRELOAD = Tru And because MDE changes last "True" to "Tru", no scripts are loaded. The same happens with scripts, config files, etc. - last sign dissapears after save (in most cases it renders file unusable in game - code isn't "closed"). Edited October 11, 2014 by krzychuzokecia Share this post Link to post Share on other sites