dezkit 28 Posted October 3, 2014 Basically what I want is simple I want everything below 0 to be visible and everything above 0 to be hidden. I can't make it work Class Example { Type="hide"; Source="speed"; Selection="example"; //minValue=-100; //maxValue=100; //unhidevalue=-100; //hidevalue=100; }; This is definitely wrong but I can't figure out. It might need two animations but I'm not sure Share this post Link to post Share on other sites
m1lkm8n 410 Posted October 5, 2014 (edited) that's a hide and unhide bit of code..yes you need two different classes class Hitzone_1_hide { type = hide; source = Hitzone_1_source; selection = dam1; minValue = 0; maxValue = 1; hideValue = 0.99999; }; class HitZone_1_unhide : Hitzone_1_hide { selection = unhide1; hideValue = 0; unhideValue = 0.99999; }; even tho this is for damage it should work the same way Edited October 5, 2014 by M1lkm8n Share this post Link to post Share on other sites