maxjoiner 284 Posted September 17, 2014 Hi all..... I have this problem: Which parameters (or other) I must change to do touch ground the damaged wheels? Share this post Link to post Share on other sites
pettka 694 Posted September 17, 2014 Hi all.....I have this problem: https://lh4.googleusercontent.com/-tBGGZA5GxUY/VBj1ycb3pdI/AAAAAAAAAdc/Lyf8zQMT5aY/w872-h539-no/arma3%2B2014-09-17%2B04-43-55-32.jpg Which parameters (or other) I must change to do touch ground the damaged wheels? There are two parameters that are coefficient of radius of unharmed wheel. The first one should make damaged wheel a bit "deflated" and the second should be set to match the size of destroyed wheel. I hope this helps :icon_twisted: wheelDamageRadiusCoef = 0.95; wheelDestroyRadiusCoef = 0.45; Share this post Link to post Share on other sites
maxjoiner 284 Posted September 17, 2014 Thanks for Your reply.. I had this in my config: wheelDamageRadiusCoef = 0.9; wheelDestroyRadiusCoef = 0.4; I tried your parameters: wheelDamageRadiusCoef = 0.95; wheelDestroyRadiusCoef = 0.45; and also 0.3 or 0.2 .....But without result :butbut: Share this post Link to post Share on other sites
six_ten 208 Posted September 17, 2014 It looks to me at first glance that the dampers aren't dropping -- check the memory points for wheel dampers and look for their offset values in your model.cfg. Share this post Link to post Share on other sites
maxjoiner 284 Posted September 18, 2014 I checked all the memory points....and I tried to change parameters in config.... no result...... look for their offset values in your model.cfg. Please Can You show me an example? Share this post Link to post Share on other sites
six_ten 208 Posted September 18, 2014 Max, Check in model.cfg for something like this: #define DamageOffset 0.2 // Wheels Damage START class wheel_1_1_Damage:wheel_1_1_destruct { type="translation"; axis="Basic_Damper_Destruct_Axis"; memory=1; selection="wheel_1_1_damper"; source="HitLFWheel"; minValue = 0.0; maxValue = 1; offset0 = 0; offset1 = DamageOffset; }; class wheel_1_2_Damage:wheel_1_1_Damage {source="HitLBWheel";selection="wheel_1_2_damper";}; class wheel_1_3_Damage:wheel_1_1_Damage {source="HitLMWheel";selection="wheel_1_3_damper";}; class wheel_1_4_Damage:wheel_1_1_Damage {source="HitLF2Wheel";selection="wheel_1_4_damper";}; class wheel_2_1_Damage:wheel_1_1_Damage {source="HitRFWheel";selection="wheel_2_1_damper";}; class wheel_2_2_Damage:wheel_1_1_Damage {source="HitRBWheel";selection="wheel_2_2_damper";}; class wheel_2_3_Damage:wheel_1_1_Damage {source="HitRMWheel";selection="wheel_2_3_damper";}; class wheel_2_4_Damage:wheel_1_1_Damage {source="HitRF2Wheel";selection="wheel_2_4_damper";}; class wheel_1_1_Damper_Damage_BackAnim:wheel_1_1_Damage {selection="wheel_1_1_damper";offset1 = -1.2*DamageOffset;}; class wheel_1_2_Damper_Damage_BackAnim:wheel_1_1_Damper_Damage_BackAnim {source="HitLBWheel";selection="wheel_1_2_damper";}; class wheel_1_3_Damper_Damage_BackAnim:wheel_1_1_Damper_Damage_BackAnim {source="HitLMWheel";selection="wheel_1_3_damper";}; class wheel_1_4_Damper_Damage_BackAnim:wheel_1_1_Damper_Damage_BackAnim {source="HitLF2Wheel";selection="wheel_1_4_damper";}; class wheel_2_1_Damper_Damage_BackAnim:wheel_1_1_Damper_Damage_BackAnim {source="HitRFWheel";selection="wheel_2_1_damper";}; class wheel_2_2_Damper_Damage_BackAnim:wheel_1_1_Damper_Damage_BackAnim {source="HitRBWheel";selection="wheel_2_2_damper";}; class wheel_2_3_Damper_Damage_BackAnim:wheel_1_1_Damper_Damage_BackAnim {source="HitRMWheel";selection="wheel_2_3_damper";}; class wheel_2_4_Damper_Damage_BackAnim:wheel_1_1_Damper_Damage_BackAnim {source="HitRF2Wheel";selection="wheel_2_4_damper";}; // Wheels Damage END // Wheels END and class Wheel_1_1_Damper { type="translation"; source="damper"; selection="wheel_1_1_damper_land"; axis="posun wheel_1_1"; animPeriod = 1; minValue="0"; maxValue="1"; offset0= "0.5"; offset1= "-0.5"; memory=1; }; class wheel_2_1_Damper: Wheel_1_1_Damper { selection="wheel_2_1_damper_land"; }; class wheel_1_2_Damper: Wheel_1_1_Damper { selection="wheel_1_2_damper_land"; }; class Wheel_2_2_Damper: Wheel_1_1_Damper { selection="wheel_2_2_damper_land"; }; Share this post Link to post Share on other sites
maxjoiner 284 Posted September 19, 2014 Thanks again but no result..... I checked in my model.cfg I have the same things..... Share this post Link to post Share on other sites