wesley32 4 Posted September 8, 2014 Hello guys, I'm currently in the proces of creating a scenario where I have to place units at heights over 100 meters. Now every time I do that they automatically go into the HALO animation and are stuck in it. Is there any way to disable this as I'd like to be able to have those units walk around. Thanks in advance! Share this post Link to post Share on other sites
Magirot 14 Posted September 8, 2014 Maybe add this switchMove ""; to their init, or create a trigger with condition TRUE and activation { _x switchMove "" } forEach allUnits? Share this post Link to post Share on other sites
wesley32 4 Posted September 8, 2014 Thanks for your response. Tried this but unfortunately the unit will go back into its halo animation a second later.. Any other ideas perhaps Share this post Link to post Share on other sites
Jigsor 176 Posted September 8, 2014 http://forums.bistudio.com/showthread.php?181026-Disabling-high-altitude-falling-animation Share this post Link to post Share on other sites
wesley32 4 Posted September 9, 2014 (edited) This didn't work for me. As soon as I detach the unit goes into falling animation again. I did use: this enableSimulation false; on the surface I want to walk on. Please fix this BI, it's stupid that the falling animation is forced into the game.. it's a pain for mission makers.. Edited September 9, 2014 by wesley32 Share this post Link to post Share on other sites