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lennist

Adding Car model to Arma 3

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So, im totaly new in the modding scene of Arma :D

Some friends and me started the project "EveronLife".

We moddified "Altis life" from Tonic to fit Everon and added/wrote some new scripts.

I´m searching for a tutorial which explains how to insert a .3ds Model into Arma3 (for beginners?) i´ve already read the guideline but i think you need some experience for it.

So my question is: do anybody knows a tutorial or would take somebody the trouble to explain me ?

Many thanks in advance

Lennist

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oh thank you :) i´ve already done a few lessons but unfortunately he skipped the config.cpp part for the car :(

Can somebody post an working config.cpp for me? I think its because he "stole" die biggest part from the OFP jeep, but i´m using it in Arma 3 ;)

Edited by lennist

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Dig into the Samples_F files, there's a Test_Car_01 in there -- it has a config.cpp, model.cfg, and a simple car model. Make a copy of that test car folder and try to get it to work as it is in A3 (it usually requires some modification for me, since I drop it into my mod folder then try to get it working from in there). Once it works just as they built it, substitute your model parts for theirs, copying the selections they use into your model, deleting the parts of their model that you have substituted. Setting it up just the same way as they did reduces the number of variables that can go wrong.

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ok i´ll give it a try when my A3 tools wants to start working again ;/

i´ve got the problem, that when i import a random .3ds car model into my oxygen2 it crashes or works as fast as a snail. Do you know where i can get car model which dont have like 5 million faces?

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I'd suggest you first try to get the stock Samples_F car working. Once you get that running, then get the A2 models that BI released and pick one of them, port it into A3 using the sample as a base.

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I just re-read your post: "ok i´ll give it a try when my A3 tools wants to start working again ;/

i´ve got the problem, that when i import a random .3ds car model into my oxygen2 it crashes or works as fast as a snail. Do you know where i can get car model which dont have like 5 million faces?"

Until you get your tools working you cannot get a car in. Fix them. They're tools, them "wanting to work" has no bearing.

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needed to re-install them because my anti-virus programm messed some files up ;)

currently i´m replacing the proxy´s in the "old_hatchback" from arma 2 but when i start the bulldozer it says "Bad version 59 in Hatchback\data\proxies\driver.p3d"

Does somebody knows what to do?

Edit: it think the driver is messing it up

Edited by lennist

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Think its due To oxygen 2

Should i use object builder? But i dont know how To set up the Bulldozer

Just modiefied the config.cpp and the model.cfg from http://forums.bistudio.com/showthread.php?174673-Tutoria-Importing-ArmA2-vehicles-to-ArmA3 to fit the hatchback, but it doesnt appear ingame :(

Edited by lennist

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My suggestion stands: get the Samples_F Test_Car01 to work in-game, just as they built it. See if you can get that to work then go from there.

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Thanks Reyhard! This helped me a lot with the configs.

But my model dont appears in game :(

Is there a mistake in the configs?

Config.cpp: http://pastebin.com/bAHFhbfM

model.cfg: http://pastebin.com/ZHjQLTaC

CfgVehicles.hpp: http://pastebin.com/dUXdnRv7

Cfgpatches.hpp : http://pastebin.com/YBPwKXZ4

btw. i used some of the RDS files ;)

Edit: i found out that ppl who used BinPbo had the same problem ;) When i use pbomanager to pack it, i get something like: " ; encountered instead of = " when i start arma

Edited by lennist

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ok thats the only thing which holds me from seeing my babe :DD

every time i start arma with the lada.pbo i get the error while initialising Addons :|

File p:\lada\config.cpp, line 9: '/.DefaultEventhandlers': ';' encountered instead of '='

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