zeroip 12 Posted September 2, 2014 Hello! So I wish to make some objectives for my free roam mission for Arma 2 (Not OA, just to be clear) and I'm afraid I need some help. My idea was to have a few objectives that you couldn't see until either some random point or when you got within a certain distance of it (with the mission re-spawning after a while). On top of that, I wanted to have them be random or maybe include some sort of reward. Unfortunately, I know nothing about objectives, so some help would be appreciated! Thanks! Share this post Link to post Share on other sites
opusfmspol 282 Posted September 3, 2014 This might help: https://community.bistudio.com/wiki/Category:Scripting_Commands_by_Functionality Click on "Briefing." Has the commands used for doing the objectives. Share this post Link to post Share on other sites
zeroip 12 Posted September 4, 2014 Hmm... I see what you mean, but how can I apply this in game? I'm confused. This might help:https://community.bistudio.com/wiki/Category:Scripting_Commands_by_Functionality Click on "Briefing." Has the commands used for doing the objectives. Share this post Link to post Share on other sites
opusfmspol 282 Posted September 5, 2014 Now you want to go here: https://community.bistudio.com/wiki/Tasks https://community.bistudio.com/wiki/briefing Scripts, triggers and waypoints can all be used to execute objectives code. Locations are set using markers. Any defined condition being satisfied can cause the code to run. Keep in mind locality is important in MP since tasks are object specific. There has to be public variable communication between server and clients with the same task. Scripting is necessary for MP. Waypoint and trigger code activations are fine for SP. There are a few videos on the web showing how to use triggers and waypoints for SP, just search videos for "Arma2 Objectives". MP setup gets more complex with the communications involved. But once you get familiar with how it works in SP setup, carrying that into MP comes with understanding how locality communications work - public variables, event handlers, server- and client-side scripts. Share this post Link to post Share on other sites