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mycatsaid

Replacement vehicle issue

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I've used this code below for all of my replacement vehicles and all have used the custom hiddenselectiontexture. The only three vehicles that are refusing to use the new hiddenselectiontexture is the Gorgon and UGV variants.

class CfgVehicles {
class I_APC_Wheeled_03_base_F;
class I_APC_Wheeled_03_cannon_F : I_APC_Wheeled_03_base_F {
	hiddenSelections[] = {"camo1", "camo2", "camo3", "camo4"};
	hiddenSelectionsTextures[] = {"test\data\APC_Wheeled_03_Ext_INDP_CO.paa", "test\data\APC_Wheeled_03_Ext2_INDP_CO.paa", "test\data\RCWS30_INDP_CO.paa", "test\data\APC_Wheeled_03_Ext_alpha_INDP_CO.paa"};
};
};

The code above has been used on all other AAF vehicles and I've not had a problem but the ones I've mentioned above won't accept the new texture. Even if I write over all the base classes.

The vehicles that I am having issues with are below.

I_APC_Wheeled_03_cannon_F
I_UGV_01_F
I_UGV_01_rcws_F

Anyone else experience this issue?

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not all objects have hiddenselections defined in the model. You can check with eliteness if they exist.

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not all objects have hiddenselections defined in the model. You can check with eliteness if they exist.

Well it was working earlier but I've rebuild my config using the same code and now it won't use it. The config shows it has hiddentextureselections the same as the rest.

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