j0nes 194 Posted August 28, 2014 Hello all! Im working on a towing tractor for A3 and im having an issue. The displayname of the vehicle when in the editor is showing as "Towing Tractor" (as it should) and the top-down editor icon is showing the correct picture (as it should), however, when I load the vehicle in game, and aim my cursor at it, its displayname is "Quadbike" (the vehicle it inherits from), and the icon on the map is the quadbike's icon. but AGAIN, when I get in the towing tractor in-game, in my vehicle information panel at the top of the screen it displays "Towing Tractor" as its displayname. any ideas what might be happening? Share this post Link to post Share on other sites
lappihuan 178 Posted August 28, 2014 It would help if you show your config. Share this post Link to post Share on other sites
Master85 1 Posted August 28, 2014 check the accuracy-value in your config https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#accuracy Share this post Link to post Share on other sites
lappihuan 178 Posted August 28, 2014 I don't think this is the issue. I think it is a inherit problem. Share this post Link to post Share on other sites
j0nes 194 Posted August 29, 2014 heres my config. I left out the Physx and sound sections, let me know if anyone would like those included. class CfgPatches { class ATLAS_Wheeled { units[] ={"ATLAS_B_TowingTractor","ATLAS_O_TowingTractor","ATLAS_I_TowingTractor"}; weapons[] = {}; requiredVersion = 0.10; requiredAddons[] = {}; }; }; class CfgVehicles { class Quadbike_01_base_F; class ATLAS_TowingTractor_base: Quadbike_01_base_F { _generalMacro = "ATLAS_TowingTractor_base"; driverforceoptics = 0; driveroptics = ""; scope=0; author = "ATLAS"; maxspeed = 20; armor=20; cost=2000; accuracy=1000; wheelCircumference=1.7; transportSoldier = 0; driverAction = "TowingTractor_Driver"; memorypointsgetindriver = "pos driver"; memorypointsgetindriverdir = "pos driver dir"; memorypointexhaust = "vyfuk start"; memorypointexhaustdir = "vyfuk konec"; driverlefthandanimname = "volant"; driverleftleganimname = ""; driverrighthandanimname = ""; driverrightleganimname = "pedal"; simulation = "carx"; getInAction = ""; getOutAction = ""; extCameraPosition[] = {0,1.5,-9}; hideWeaponsDriver = 1; enableGPS = 1; enableRadio = 1; enableWatch = 1; enableCompass = 1; fuelcapacity = 300; memoryPointTrackFLL = "T_1_1_ext"; memoryPointTrackFLR = "T_1_1_int"; memoryPointTrackBLL = "T_1_2_ext"; memoryPointTrackBLR = "T_1_2_int"; memoryPointTrackFRL = "T_2_1_int"; memoryPointTrackFRR = "T_2_1_ext"; memoryPointTrackBRL = "T_2_2_int"; memoryPointTrackBRR = "T_2_2_ext"; class Exhausts { class Exhaust1 { position = "vyfuk start"; direction = "vyfuk konec"; effect = "ExhaustEffectHTruck"; }; }; class TransportItems { class _xx_ToolKit { name = "ToolKit"; count = 2; }; }; class TransportWeapons{}; class TransportBackpacks{}; class TransportMagazines{}; class SpeechVariants { class Default { speechSingular[] = {"veh_vehicle_car_s"}; speechPlural[] = {"veh_vehicle_car_p"}; }; }; textSingular = "$STR_A3_nameSound_veh_vehicle_car_s"; textPlural = "$STR_A3_nameSound_veh_vehicle_car_p"; nameSound = "veh_vehicle_car_s"; class Turrets {}; weapons[]={"MiniCarHorn"}; magazines[]={}; hasGunner = 0; model="ATLAS_Wheeled\TowingTractor\TowingTractor.p3d"; picture="ATLAS_Wheeled\data\UI\Picture_TowingTractor_CA.paa"; Icon="ATLAS_Wheeled\data\UI\Icon_TowingTractor_CA.paa"; mapSize = 2; displayName="Towing Tractor"; class Damage { tex[]={}; mat[]={ "ATLAS_Wheeled\data\damage\skodovka.rvmat", "ATLAS_Wheeled\data\damage\skodovka.rvmat", "ATLAS_Wheeled\data\damage\skodovka_destruct.rvmat" }; }; }; }; Share this post Link to post Share on other sites