Smoerble 11 Posted August 22, 2014 (edited) Hi all, I created a mission that workes as planned when using the editor preview. But when running the mission on a server, the script is not executed or not working. Any ideas? Init of ammo crate in editor: _nul = [this] execVM "loadoutAmmoBoxAtObjective1.sqf"; loadoutAmmoBoxAtObjective1.sqf ///////// MP Ammo Box script ///////// By: Riouken ///////// For Arma 3 if (! isServer) exitWith {}; refillTimeout = 600; // seconds before refill) thisCrate = _this select 0; while {alive thisCrate} do { clearMagazineCargo thisCrate; clearWeaponCargo thisCrate; clearBackpackCargo thisCrate; clearItemCargo thisCrate; // wepaons + ammo: thisCrate addWeaponCargo ["arifle_MXM_Hamr_pointer_F", 3]; thisCrate addWeaponCargo ["arifle_MX_GL_Hamr_pointer_F", 1]; thisCrate addItemCargo ["30Rnd_65x39_caseless_mag_Tracer", 20]; thisCrate addItemCargo ["1Rnd_HE_Grenade_shell", 6]; thisCrate addWeaponCargo ["srifle_EBR_SOS_F", 1]; thisCrate addItemCargo ["20Rnd_762x51_Mag", 4]; thisCrate addWeaponCargo ["launch_NLAW_F", 3]; thisCrate addItemCargo ["NLAW_F", 12]; thisCrate additemcargo ["launch_B_Titan_F", 2]; thisCrate additemcargo ["Titan_AA", 6]; thisCrate addItemCargo ["HandGrenade", 9]; // items: thisCrate additemcargo ["FirstAidKit", 10]; thisCrate additemcargo ["Medikit", 2]; thisCrate additemcargo ["Toolkit", 1]; thisCrate addWeaponCargo ["Binocular", 8]; thisCrate addItemCargo ["ItemMap", 8]; thisCrate addWeaponCargo ["optic_Holosight", 4]; thisCrate addBackpackCargo ["B_AssaultPack_Base", 3]; thisCrate addBackpackCargo ["B_AssaultPack_dgtl", 1]; // armor: thisCrate addItemCargo ["V_PlateCarrier1_rgr", 4]; thisCrate addItemCargo ["H_HelmetB", 4]; sleep refillTimeout; } Edited August 22, 2014 by Smoerble Share this post Link to post Share on other sites
benw 11 Posted August 22, 2014 (edited) Hi, Smoerble because these commands only have local effects, which means only the server sees the newly added items, you may need to use addWeaponCargoGlobal command i think publicvariable "ammobox" maybe another way to make this script work Edited August 22, 2014 by benw Share this post Link to post Share on other sites
Smoerble 11 Posted August 22, 2014 Thanks for the quick response. Sorry, what do you mean with "publicvariable ammobox"? What happens, when I replace additemcargo with additemcargoGlobal: will it work for Preview and server or only on the server? As I want to have dfferent loadouts for different ammo boxes, what do you suggest please? Share this post Link to post Share on other sites
Bezzen 11 Posted August 22, 2014 Yes, additemCargoGlobal will work on servers. Same as addweaponCargoGlobal, addMagazineCargoGlobal ect. Share this post Link to post Share on other sites