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About benw

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    Lance Corporal

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    My dream is to make more gamers enjoy playing this awesome game
  1. benw


    Updated: added CAS support for leader, through action menu(SP/MP slightly different time to allow the use of CAS). added 2 more player slots, Increased difficulty. http://steamcommunity.com/sharedfiles/filedetails/?id=294694727 https://drive.google.com/folderview?id=0B7mC4rCCFCPWNU9FalR5Q1o0VWc&usp=sharing
  2. Hi, Smoerble because these commands only have local effects, which means only the server sees the newly added items, you may need to use addWeaponCargoGlobal command i think publicvariable "ammobox" maybe another way to make this script work
  3. Hi, BEAKSBY drawicon3d command only accept STRING, not STRUCTURED TEXT
  4. Respawn=3 // base respawning It is also defining starting position for your units
  5. hi Genesis92x, also i found that the AA soldiers doesn't fire AA missiles while they detected the choppers(the vanilla AI will fire AA missiles from long distance ), maybe you missed those soldiers with launchers? :rolleyes:
  6. you don't need to delete them, maybe teleport them to a safe place and use the enablesimulationglobal false on them. can i know why you do not use the server to spawn units? some scripts required the server to execute the commands because server is the root for making everything work in singleplayer
  7. benw


    Updated: 1. Changed lz position 2. heli inbound position now randomized https://drive.google.com/folderview?id=0B7mC4rCCFCPWNU9FalR5Q1o0VWc&usp=sharing http://steamcommunity.com/sharedfiles/filedetails/?id=294694727
  8. benw


    updated new version, increased difficulty https://drive.google.com/open?id=0B7mC4rCCFCPWNU9FalR5Q1o0VWc&authuser=0
  9. benw


    what is the path of your server folder for storing mission pbo ========================================= doesn't matter, i removed this line from description.ext uploaded new mission file in both steam and google drive https://drive.google.com/folderview?id=0B7mC4rCCFCPWNU9FalR5Q1o0VWc&usp=sharing
  10. ==No addons needed for this mission== Hi guys, my name is BENW, this is my second mission. It is currently in Alpha stage, I spent a lot of time making this mission, hope you guys enjoy it! Situation: You and your squad are sent to North of Altis to find and destroy the enemy aircraft prototype. Beware of this unknow place, plan well and finish your task. Features: 1. Tested in Dedicated Server, SinglePlayer 2. Complete JIP compatible for Tasks, missions, objects, etc. 3. AI Overhaul - Reactive Squads 4. Helicopter Insertion 5. Dynamic Starting time 6. Soldier caching techniques 7. Dynamically spawned AIs. 8. ASOR Gear Selector 9. BTC Revive 10. CAS Support 11. Escort Heli This missions is still being updated everyday, so please feel free to leave any comments, thanks guys, hope you enjoy it DOWNLOAD: STEAM: http://steamcommunity.com/sharedfiles/filedetails/?id=294694727 Google Driver: https://drive.google.com/folderview?id=0B7mC4rCCFCPWNU9FalR5Q1o0VWc&usp=sharing Credits 1. every player who played my mission 2. Shuko of LDD Kyllikki for taskmaster 3. Diesel5187, sykoCrazy,RedPhoenix for the NATO Hellcats textures 4. Genesis92x for the Vcom AI 5. Community wiki and the great ARMA community 6. Beerkan FARP Design 7. Giallustio =BTC= REVIVE" Images:
  11. maybe try to use the move command on the pilot, but group _veh setCurrentWaypoint _waypoint; works for me
  12. try publicvariable "MHQ"; in if(isServer)
  13. for the chopcrew, you may need to find who is the pilot first
  14. Hi, ColonelMolerat if a unit exist a waypoint before, i suggest using "setCurrentWaypoint" command _waypoint=group _veh addWaypoint[getMarkerPos "nextWayPoint",0]; group _veh setCurrentWaypoint _waypoint;
  15. you're welcome, you can put the mission to test in KK's MP sandbox, it is very convenient, no need to configure any complicated settings