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DankestM114

[Question] Fix weapon sound

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Hi i was wondering how I would fix weapon sounds after the bootcamp update. I have a few old addons that no longer have sound and the take the enjoyment out of using them. Any and all help is appreciated!

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Well, if you have any scripting/programming experience, you can try doing a sound config replacement for them (takes time, probably already done by the mod author), or you can try downloading the latest versions of them. Any particular mods you are having problems with?

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Well, if you have any scripting/programming experience, you can try doing a sound config replacement for them (takes time, probably already done by the mod author), or you can try downloading the latest versions of them. Any particular mods you are having problems with?
thanks for replying, im trying to fix slatts m23 (or m32 not sure) grenade laucher.

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Try this:

changeFiremodeSound[]=

{

"A3\sounds_f\weapons\closure\firemode_changer_2",

0.25118864,

1,

10

};

sounds[]=

{

"StandardSound"

};

class StandardSound

{

weaponSoundEffect="DefaultRifle";

begin1[]=

{

"A3\sounds_f\Weapons\grenades\ugl_shot_4",

1.1220185,

1,

200

};

soundBegin[]=

{

"begin1",

1

};

};

reloadMagazineSound[]=

{

"A3\sounds_f\Weapons\grenades\ugl_reload2",

1,

1,

10

};

drySound[]=

{

"A3\sounds_f\Weapons\other\sfx5",

0.56234133,

1,

10

};

};

};

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Yeah do what he did. I just tested out what you were doing and it worked all good.

Try this:

changeFiremodeSound[]=

{

"A3\sounds_f\weapons\closure\firemode_changer_2",

0.25118864,

1,

10

};

sounds[]=

{

"StandardSound"

};

class StandardSound

{

weaponSoundEffect="DefaultRifle";

begin1[]=

{

"A3\sounds_f\Weapons\grenades\ugl_shot_4",

1.1220185,

1,

200

};

soundBegin[]=

{

"begin1",

1

};

};

reloadMagazineSound[]=

{

"A3\sounds_f\Weapons\grenades\ugl_reload2",

1,

1,

10

};

drySound[]=

{

"A3\sounds_f\Weapons\other\sfx5",

0.56234133,

1,

10

};

};

};

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