DankestM114 10 Posted August 21, 2014 Hi i was wondering how I would fix weapon sounds after the bootcamp update. I have a few old addons that no longer have sound and the take the enjoyment out of using them. Any and all help is appreciated! Share this post Link to post Share on other sites
devilslayersbane 28 Posted August 22, 2014 Well, if you have any scripting/programming experience, you can try doing a sound config replacement for them (takes time, probably already done by the mod author), or you can try downloading the latest versions of them. Any particular mods you are having problems with? Share this post Link to post Share on other sites
DankestM114 10 Posted August 23, 2014 Well, if you have any scripting/programming experience, you can try doing a sound config replacement for them (takes time, probably already done by the mod author), or you can try downloading the latest versions of them. Any particular mods you are having problems with? thanks for replying, im trying to fix slatts m23 (or m32 not sure) grenade laucher. Share this post Link to post Share on other sites
EricJ 757 Posted August 23, 2014 Try this: changeFiremodeSound[]= { "A3\sounds_f\weapons\closure\firemode_changer_2", 0.25118864, 1, 10 }; sounds[]= { "StandardSound" }; class StandardSound { weaponSoundEffect="DefaultRifle"; begin1[]= { "A3\sounds_f\Weapons\grenades\ugl_shot_4", 1.1220185, 1, 200 }; soundBegin[]= { "begin1", 1 }; }; reloadMagazineSound[]= { "A3\sounds_f\Weapons\grenades\ugl_reload2", 1, 1, 10 }; drySound[]= { "A3\sounds_f\Weapons\other\sfx5", 0.56234133, 1, 10 }; }; }; Share this post Link to post Share on other sites
DankestM114 10 Posted August 23, 2014 Thanks Eric! I'll try this when I get home! Share this post Link to post Share on other sites
MrHuachuca 10 Posted August 26, 2014 Yeah do what he did. I just tested out what you were doing and it worked all good. Try this: changeFiremodeSound[]= { "A3\sounds_f\weapons\closure\firemode_changer_2", 0.25118864, 1, 10 }; sounds[]= { "StandardSound" }; class StandardSound { weaponSoundEffect="DefaultRifle"; begin1[]= { "A3\sounds_f\Weapons\grenades\ugl_shot_4", 1.1220185, 1, 200 }; soundBegin[]= { "begin1", 1 }; }; reloadMagazineSound[]= { "A3\sounds_f\Weapons\grenades\ugl_reload2", 1, 1, 10 }; drySound[]= { "A3\sounds_f\Weapons\other\sfx5", 0.56234133, 1, 10 }; }; }; Share this post Link to post Share on other sites