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CyberpunkDev

Any way to light up dark forest areas besides #lightpoint createVehicle / moon ?

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Is there a better way to light a large area in a dark forest at night besides the lightpoint init script? Ive been experimenting with point lights trying many different values but even when i set their elevaton high and brightness high I have to place alot of them and then they start to flicker because theres too many, and if theres too few the brightness makes the ground or trees look too bright

The moon lighting doesnt illuminate inside dark forest areas enough even with different cycles

This is the init field im using:

if (isServer) then {this setPos [getPos this select 0,getPos this select 1,2]; this setVectorUp [0,0,1]}; light1="#lightpoint" createVehicle [0,0,0]; light1 setLightBrightness 0.05; light1 setLightAmbient [3,3,1]; light1 setLightColor [0,0,0];light1 lightAttachObject [this,[0,0,4]]

Any other way to light a large area at night? So its not bright in a small radius but instead its spread out almost like day lighting but not that bright, just enough to brighten up the dark forests at night

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You may try https://community.bistudio.com/wiki/setAperture.

It is a tricky animal who needs to be tamed, because different original lighting conditions require different values for the same effect, and there is no getAperture. I am making a little table for myself. Its all about experimenting.

or you can try to search for ppEffects. Thats another big and deep topic, with lots of learning.

There is no easy solution for this.

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