BEAKSBY 11 Posted August 8, 2014 Hi Folks, How do I get the bomb do always point down? _bomb = createVehicle ["Bo_GBU12_LGB_MI10",[(_pos select 0), (_pos select 1),20],[], 0, "NONE"]; I tried _bomb setVectorDirAndUp [[1,1,-1],[0,1,0]]; and setVectorUP [0,0,-1]; but has no effect since it's like rotating and spinning a can around. Share this post Link to post Share on other sites
Beerkan 71 Posted August 8, 2014 (edited) As IndeedPete says... [_bomb, -90, 0] call BIS_fnc_setPitchBank; _bomb setVelocity [0,0,-100]; Edited August 8, 2014 by Beerkan Share this post Link to post Share on other sites
BEAKSBY 11 Posted August 8, 2014 Thanks, but it does not work either. The values are from 1 to -1. I also think it depends on the objects current direction...I just can't figure it out. Share this post Link to post Share on other sites
IndeedPete 1038 Posted August 8, 2014 [_shell, -90, 0] call BIS_fnc_setPitchBank; _shell setVelocity [0, 0, -100]; Should give you a nice boom. Share this post Link to post Share on other sites